Arinthia

From World of Charun

City State founded by Jzoar in 4 III, Destroyed in the eruption of Mount Doom in 780 IV

The harbour of Arinthia
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The harbour of Arinthia


Contents

Description

The massive castle-city built into a cravace of the southern foothills of the Snowy Peaks goes by the name of Arinthia. After standing for nearly a millenium, the fortress suffered severe damage in the Cataclysm and roughly one third of it had to be rebuilt again in the beginning of the Fourth Age.

When entering through the gates, one has cliff faces on both sides that act as natural, impassable walls. Several massive stone walls divide the city into four sections. The one closest to the gates holds the harbour, the barracks, as well as the slave quarters, while the second section holds the merchants, markets and artisans. The third section holds most of the common population and the more mundane craftsmen. The fourth section, which is the oldest one and the one furthest in, holds the wealthy, the clergy and the temples.

King Jzoar in his tomb
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King Jzoar in his tomb

The fourth section ends with another massive cliff face, which holds the Inner Sanctum - a vast complex within the mountain. There lies the royal palace, as well as the quarters of other important persona. The tomb of Jzoar, the founder of Arinthia, is said to be located there as well. Legend says that Jzoar can be found there, sitting in his throne, clad in his armour and wearing his crown, surrounded by ancient artifacts.

Outside of the city gates lies the unsailable Fierce Sea, offering an effective obstacle against any attempts to reach the realm through the sea. Farms and fields spread out along the coastline, stretching deeper into the mountains within the valley.

Sturdy stone towers dot the landscape, holding grim watchmen determined not to let any foreigners or infidels into their realm.


Economy

Arinthia is self-supporting both when it comes to food and equipment, since trading is scarce and few foreigners are allowed into their land. The farms produce the food needed to feed the population, be through it husbandry or farming. Sheep are kept for their wool, while furry cattle provide milk, as well as leather and meat upon slaughter. The skilled Arinthian smiths, renowned across Charun, forge all tools and weapons needed. The ore is gotten from the many iron mines located in the mountains surrounding the nation.

Loyal and dependable merchants are at times sent to the Three Isles with the mission to trade mainly weapons and armour for slaves. The slaves are brought back to Arinthia, where they are treated as worthless beasts of burden and used for all labour not considered worthy the inhabitants themselves.


Army

The Arinthian army consists out of especially zealous followers of Haerian, known as Templars. This 3000 men strong force is known as the Templar Army. Covered from head to toe in fine plate and wielding weapons of utmost quality, they are considered a lethal foe by all nations in the world. Even though their numbers are relatively small, it is common knowledge that one Arinthian templar can put up a fight facing as many as ten regular soldiers or militia men. The Templar army is commanded by High Templars, fearsome officers who all are high priests in the Arinthian church of Haerian.

The Templars are recruited from warriors who have been on a number of successful Crusades, effectively cleansing the world from disorderly elements. To be chosen into the ranks of the Templar Army is considered to be one of the highest honours for an Arinthian.

In times of war or conflict, there is a draft where all able men and women are expected to join the army. These drafted soldiers go by the name of Protectors, and they can usually be seen using arbalests from afar, or engaging in smaller skirmishes, as well as acting as support troops for the Templars.


Temple of Hearian interior
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Temple of Hearian interior

Religion

Haerian is the only god and power within Arinthia, and faith dominates the better part of the society. Priests are regarded as the the nobility of Arinthia, enjoying the respect and reverence of all the people.

All Arinthians gather on every Godsday for a ceremony that lasts several hours. They are held in each and everyone of the numerous chapels found in the castle-city. Usually the same people visit the same temple for their entire lives.


History

The Arinthians originate from the realm of Narghal that rose and fell in the Second Age. The royal family of Narghal was infected with vampirism, which resulted in a civil war in 5976 II between the knights of Narghal and the royal family and their hordes of undead servants. The war was quick and bloody and the forces of good saw themselves defeated. The knights and commoners had to flee the region in order to escape certain death or even worse - eternal life as lackeys to the vampires.

General Jzoar reading a holy scripture of Haerian
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General Jzoar reading a holy scripture of Haerian

General Jzoar led a one of three groups of refugees, settling along the northern coast of the Fierce Sea. They were quick to adapt to their new life, successfully driving off the Sunul elves living there, as well as using their skills to start building the nation that would become Arinthia. Within a few years they had built a strong fortress made of stone and mortar into a cravace, holding both a city and an inner sanctum digging its way into the mountains, which was where the royal chambers were located. From atop towers they could watch over the valley and the Fierce Sea.

The following years were prosperous. The region held many resources in the form of timber, iron ore and fertile soil superb for farming. The city of Arinthia grew rapidly, as did the farms outside of town where a large cluster first formed a village that soon grew into a busy town called Dovagrad. Just beyond the Dovagrad, farmlands could be seen stretching out to the walls of the castle-city. Aside from holding the best market for fresh produce, Dovagrad also held a strong defensive position just at the base of the cliff path that led into Arinthia. A fair portion of the Arinthian military lived within the limits of Dovagrad because of this. Dovagrad was known for holding powerful knights and mages - forces that were reinforced in the end of the Third Age after adventurers began to find their way into Arinthia.

The Cataclysm that ended the Third Age took a heavy toll on the Arinthians; their costal settlements and farms were flooded and destroyed, the waves even reaching as far in as Dovagrad. All of the farms, homes and most of the people that lived there were washed away. The fortress of Arinthia was strong, but yet it could barely stand against the waves that ravaged the shores. After flooding retreated back into the Fierce Sea, the castle-city was in ruins and the surrounding lands were left in devastation. It took until Haerius, 15 IV to rebuild the fortress and city of Arinthia. The fields and farms have slowly recovered and been rebuilt as well, and production is ongoing once again.


More about: Arinthian | Exodus of the Narghali


Statistics

Population: 30000, out of which roughly half live on the farms surrounding the keep.

Army: 3000 Templars of Arinthia, aka the Templar Army

Government form: Theocracy

Current Ruler: King Fredek

Demographics: 100% Human (Narghali)

Heraldic Colours: White, Red, Grey

Natural Resources: Iron, livestock, rye, oat, flour, milk, wood

Manufactured Goods: Weapons, armour, iron-tools, woodwork, religious items

Wealth: Average

Allies: None

Enemies: Sunul

Religion: Haerian

Illegal Deities: All except for Haerian

Climate: Temperate/Alpine

Terrain: Forests, mountains, coast


Major Geographical Features

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