From World of Charun

Nation founded by Randvar Leikrson and Kathleen in 364 IV




Atalheim translates to "Home of the Fierce" in the Common tongue. It was founded by Randvar Leikrson and Kathleen in 364 IV. It is a prominent realm, globally famous for being a centre of trade. Atlir ships are seen in most harbours around the Sea of Sharks, buying and selling goods with a profit, often exporting the wares further to more distant realms. The harbour of Dagandal, capitol of Atalheim, is also used by Northmen ships to resupply in, which stimulates both the royal treasury and the trade in the city.

Dagandal is a contrast to the rest of the nation. It is a large city burstling with energy and people. Nearly half of its inhabtants are immigrants or children to such who arrived in the mid 5th century, while the countryside holds the descendats of those who populated the nation a few generations earlier, mostly peasants and simple folk minding their own business.

Farms are a common sight in Atalheim where the terrain allows for such. The majority are owned by rich lords, known as Margraves, who hire peasants to work their land. The Margraves emerged in the mid 5th century when land was plentiful and given away for free. Each family willing was given one patch of land large enough to provide for them. Many of them were allured by the following offers made to them by rich merchants, where they were paid for the land and offered work on it afterwards. The quick earnings and continuing existence in what they regarded as home led to many accepting the deals, resulting in an unwanted situation that grew out of hand before any laws could be made to prevent it.

More about: Atlir

Walls of Dagandal
Walls of Dagandal


Atalheim law emerged during the reign of Randvar Leikrson (364-391 IV), the founder of the nation. It was affirmed and repeated in judicial decisions throughout the 4th and the first half of the 5th century. As the nation grew, so did the need for a revised law. The revised Atalheim Law came into force in 462 IV. It was a major work, remarkable in its systematisation and in its qualities of clarity and rigour concerning matters of property. It has remained intact ever since.

More about: Atalheim Law


Atalheim has a solid economy lagely based on the income of trade and the taxes associated with it. However, the royal treasurers are careful to note that the nation is able to maintain its defences and provide for its people through domestic production, would trade for some reason diminish or even dissapear. Many scholars around the world doubt this, claiming that the apparatus that is Atalheim needs to be fuelled by thriving trade.


The army of Atalheim is known as the Redcloaks. They are skilled soldiers who have made a career out of their choice of profession. Prior to the eruption of Lord's Hill they numbered nearly 15.000. Out of the 3.500 Redcloaks posted in Dagandal, 3.000 lost their lives in the catastrophy, cutting down their numbers to 12.000 in total.

A large portion of all males between the ages 15-40 seek employment in the army, usually in order to provide for themselves and escape a life on a farm in service of a Margrave, or a similar fate. Nevertheless the reasons for enlisting, most soldiers are prepared to die for their country. All Atlir are aware of the blood has been shed in order to have their nation prevail. They are taught from an early age that the time may arise when every man and woman has to take up arms and defend their realm - a destiny that is not far-fetched considering the looming threats north of Talewood in the shape of the Dhazzir and vampires. This spirit, or 'fierceness' is embodied with the old traditions surrounding Saghalla and the teachings of their deity, the First King.

More about: The Redcloaks


Religion in the terms of institutions is nearly non-existant in Atalheim. The tradition of separating state from religion was introduced by King Randvar during a time when much blood was spilled based on which deity one paid homeage to. That in addition to forces within the nation actively working against the New Powers has led to a situation where no temples or shrines are erected in favour for any deity. There is no such ban written into the Law of Atalheim. It's more of a tradition honoured by all officials dealing with applications to build shrines and temples.

An Atlir tradition is to engage in ancestor worship through the Spirit of Saghalla. This practice is often combined with worship of other deities as well, with the difference that it is practiced at home. Most existing faiths are represented in Atalheim, the majority arriving with immigrants and merchants.

More about: Spirit of Saghalla


Atalheim was founded in the aftermath of the Old Land Stand war in 364 IV by Randvar Leikrson and his wife Kathleen. They managed through trade, wise decissions and alligiances formed in the past to have the nation develop rapidly during the following decades.

Their daugther, Queen Frithr, was responsible for the nations great expension in territory, population and wealth. It began with her victory over the Hobgoblins in 392 IV in the War of the Northern Mark, which enabled safe expansion into the wilderness previously inhabited by various humanoids. Using the tools provided to her by her parents, combined with her personality and wisdom, she tranformed Atalheim into a globally prominent faction.

More about: Atalheim History | Atalheim Succession Order


Population: 175.000 (prior to Lord's Hill eruption: 300.000)

Settlements and population: Dagandal 25.000 (prior to Lord's Hill: 130.000), Randsala 35.000, Myrrvik 18.000, Lesing 15.000, Holtlund is abandoned (prior to Lord's Hill eruption: 7.000)

Army: The Redcloaks

Government form: Absolute Monarchy

Current Ruler: Queen Tindra

Demographics: 90% Mixed-Blood Humans, 5% Northman, 5% Other


Heraldry: Red and steel-grey. They represent the blood that has been spilt in order to secure the region and build the nation, and the durability of steel, which was also the colour of Haerian - patron of Randvar Leikrson the founder of Atalheim. The griffon was introduced in 449 IV as a heraldic symbol by Randvar's grandson, King Anvar, where the eagle's head represents the pride an nobility of the nation and the lion's body its prowess and strength. King Gunvar aded the crown in 460 IV to represent the monarchy of the nation.

Natural Resources: Barley, Wheat, Rye, Livestock, Saltwater Fish

Manufactured Goods: Iron tools and weapons, boats and ships

Wealth: High

Allies: A' Soar

Enemies: Ash'Arinn, Fearann, Hrafnir Marauders, Buccaneers

Religion: Ancestor worship, various

Illegal Deities: None

Climate: Temperate

Terrain: Coastal Plains, Hills, Plains

Major Geographical Features

Dagandal is the capital of Atalheim. The King's throne is found there, within Dagandal Keep. The capital was badly ravaged by the Lord's Hill eruption on the 8th of Giarda 1057 IV, when the earthquake, ash cloud and spreading fires claimed the lives of 80% of the inhabitants.

More about: Dagandal

Dagandal is the capital of Atalheim. The King's throne is found there, within Dagandal Keep.

More about: Randsala

Lord's Hill
The King's Road and Queen's Road crossed eachother near Lord's Hill. The ruins of an old Brunite Temple, the Shrine of the Overlord, was located here and the site was thus regurarly visited by pilgrims - especially Sanctian ones. A hidden volcano beneath the hill erupted on the 8th of Giarda 1057 IV, destroying much of the surrounding grounds.

More about: Lord's Hill

Vichier's Watch
The brunite knigth March Vichiers once dwelled here, guarding the pilgrims heading towards the Lord's Hill, as well as keeping his ever vigilant eye on the old crypt a few hundred yards away. The ruins of his fort can still be seen, as can the overgrown graveyard from where the crypt is entered.

More about: Vichier's Watch

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