From World of Charun

The Bulidorn live in the far South of Charun, building homes into the cliffsides of the deserts found there. This choice of location has made them known to humans as “Sand Gnomes”


Origins and History


No one quite knows when gnomes came to walk the face of Charun. Though vague gnomish history seems to place their origins somewhere in the early Second Age, their remote location makes it impossible to verify a date externally. Neither dwarves nor elves interacted with gnomes until much later, making it difficult to definitively place them among the firstborn races.

What is known for certain is that the Bulidorn are actually the original gnomish race. At some point late in the Second Age, a disagreement sprung up among the Bulidorn, eventually leading to a number of them breaking away. These gnomes migrated north, eventually developing a separate way of life; these gnomes became the Belatim, and it was through them that the people of Northern Charun came to know of the gnomes

The nature of the argument that split their people has never been revealed. Some surmise that the gnomes have simply forgotten it, but whatever the case, they never bring up the subject among outsiders, nor do the two races seem to bear any animosity towards one another.

Bulidorn Settlements could once be found dotting the cliffsides of both the deserts of Bawulu and Cadumbu. Today, however, most of the Bawulu villages have been abandoned due to increasing pressure from the expanding Mubuluki. These empty homes often serve as waystations to those crossing the Bawulu, as well as havens for bandits and outlaws.

Culture and Society

Old Bulidorn
Old Bulidorn

It is a widely regarded fact that Bulidorn encampments are the easiest means of travel through Cadumbu. Arranged in a chain plunging into the heart of the desert, each village is within a day’s travel of the next. While this distance seems almost trivial to outsiders, a day’s travel is a near impossible feat in Cadumbu. Without the presence of the Sand Gnomes, the desert’s interior would be nigh unreachable.

Despite the incredible distance separating them, the Bulidorn are every bit as secretive as their northern cousins. While visitors to Bulidorn settlements are not unwelcome, they find themselves well-treated but isolated from the gnomes themselves. The message given to travelers is clear; they are welcome to stay long enough to recover, but they would do well to be along shortly. Those who pry too deep or stay too long eventually find themselves the targets of mischief designed to encourage them to leave. While this might start with harmless pranks, it can quickly escalate into serious matters.

There are five known Bulidorn settlements, each estimated to contain over 1000 gnomes. Names unknown to non-gnomes, these villages are loosely connected but ultimately independent. Each is governed by it’s own elder, known as an Obah, who handles the village’s affairs and deals with outsiders. Structures within Bulidorn villages are built from a particular material known as adobe (literally gnomish for mud-straw.) As is implied, these are made using a peculiar mixture of sand, mud, and dried grass. When dried in the form of bricks, they make for a very useful building material, one that is both strong and temperature neutral.

Villages are arranged around one central gathering hall, with every other building, regardless of function or ownership, somehow interconnected with it. Additionally, gnomish settlements are linked directly to tunnels dug into the cliffsides they are built against, providing them with additional room and temperature-controlled passages. The only structures kept separate are the guest houses, further encouraging distance from outsiders.

Armour and Weapons

Bulidorn weaponry is a thrifty affair, crafted carefully from any useful material available deep in the desert. Scarce wood is reserved entirely for bows and arrows, while slings are made of animal sinew and leather, these two serving the most useful purpose of being applicable to hunting game. Melee weapons are rarer, but some Sand Gnomes favor small swords or clubs made from stone or bones. The most useful material utilized by the Bulidorn is obsidian. Foraged from deep within Cadumbu, a former bed of seismic activity, this volcanic glass holds an absurdly sharp edge, useful for blades and arrowheads.

Like other desert dwelling folk, the Bulidorn wear no armor. The intense climate of their homeland makes encumbering garments suicidal, so most Sand Gnomes favor loose, light clothing.


Pranks and mischief have become a way of life among the Bulidorn. Among themselves, jokes are something of an art, practiced frequently. Outdoing their friends and family is a key goal, and Sand Gnomes are jovial and good-natured whether they find themselves on the giving or recieving end of such pranks. So important is this pursuit that they have an entire day devoted to it - The first of Randine, known to them only as ‘Fool’s Day’, whereupon all Sand Gnomes seek to lay claim to the greatest prank of all. It is unanimously agreed upon by most non-gnomes as a poor day to keep Company with a Sand Gnome.


Bulidorn worship Tamacami almost exclusively, whom they view as their protector and benefactor. It is from her that they picked up their sense of humor and aloof nature. Sand Gnomes who travel sometimes take up with other Gods or Powers, but tend to favor those similar to their perceived patroness, such as Randar or Hedonia.

Strangely enough there are no temples or places of worship in Bulidorn settlements. They explain this through saying that faith does not live in a building, which often ends the discussion.



All Bulidorn have dark brown skin and bright blue eyes, standing between three and four feet tall. Their hair is white, naturally frizzy and wild. To combat this wildness, some Bulidorn woman opt to wear it in a long braid, but on the whole, most prefer to leave it free. Most males wear long beards as well.

They dress in elaborate garments and are no strangers to any color in everyday life. When hunting and scouting, they wear specially tailored and designed garments. Experts at hiding within the desert, these sandy garments are designed to complement their natural talents.

Player Characters

While many Sand gnomes are content with the life they life, it is a frank fact that some find the Desert of Despair to be an undesirable place to live. It isn't uncommon for Bulidorn to be found outside of their native lands, driven by ambition, curiosity, or otherwise.

Bulidorn names for your character: Gnomish Names


  • Gnomish Heredity: -2 Strength. Gnomes are small and weaker than other larger races.
  • Bulidorn Heredity: +2 Constitution. The Bulidorn are known for their natural, innate ability of withstand great physical endeavours and punishment.
  • Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
  • Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
  • Hardiness vs. Illusions: +2 racial bonus to saving throws against illusions.
  • Illusions Affinity: +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
  • Keen Hearing: +2 racial bonus to Listen checks.
  • Keen Smell: +2 racial bonus to Craft Alchemy checks.


  • Amiable: +2 racial bonus to Diplomacy and Bluff checks.
  • Durability: +2 racial bonus to all saving throws.
  • Favored Class: Sorcerer. A multiclass sand gnome's sorcerer class does not count when determining whether he takes an experience point penalty.


  • Given Languages: Common, Gnome
  • Secondary Language List: Akilo, Mubuluki

The Bulidorn have an opportunity to learn the languages of surrounding cultures.



Location in Charun: Cadumbu

Population: 5000

Settlements: Five villages with roughly 1000 ihabitants each


Government form: Gerontocracy

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