From World of Charun

Dazakia covers the grasslands found in the heart of the Western Lands, and the eastern foothills of the Foggy Peaks. It is inhabited by a dozen warlike tribes who raid and create havoc in the neighbouring regions. Typically, the tribes obey a strong, charismatic warrior-leader, and follow him until he makes a mistake. One failure and the leader is deposed or even killed. All the Dazak tribes gather once a year to a religious festival in Palir, a strongly fortified settlement at the foot of Mt. Kamoto.

Art by rhia474 - rhia474.deviantart.com
Art by rhia474 - rhia474.deviantart.com


Origins and History

Dazak warrior wearing a breastplate
Dazak warrior wearing a breastplate

The Dazak are descendants from the people of Kurash and the region at the eastern shores Charun that once belonged to the nation of Elmwood, both two great realms that flourished during the Third Age. As the two nations fell apart along with most of the civilised world in the end of the age, some of the inhabitants fled from death and destruction towards the Foggy Peaks.

Most of the refugees were rangers, hunters, bandits, brigands and others that had chosen a life in the wild. The large gnoll tribes that claimed the mountains forced the refugees to form one strong group to defend themselves and as the centuries passed a new breed of man was born and along with it a native language bearing heritage to both Kurashami and Southern Narghalan. Two fortified settlements were founded as well, Palir and Paota, both well hidden and guarded amongst the cliffs and cravaces. In the second century of the Fourth Age one of the settlements, Paota, that lay at the foot of Mt. Mahoto, was besieged by a large horde of gnolls. The Dazak set the place alight and let it perish in flames rather than let it submit to capture. The gnolls were finally defeated by the legendary chieftain Boridar, but Paota was never rebuilt and it still lays in ruins.

Culture and Society


The Dazak are divided into a dozen tribes that all have their own chieftains who are chosen based on experience and strength. The Dazak King is based in Palir, their sacred town. He holds little actual power over the tribes though, having more so a ceremonial position. The rare occasions where someone wants to "speak to the Dazak", he is usually granted an audition with the king. If the visitor is released alive is another matter. The king holds his position for a life time, and he is succeeded by his eldest son. Batorgu is the current Dazak King.

Every young Dazak is brought up to be a warrior and bravery is the most valued trait. Warfare has grown from being a necessity in order to survive to a sport where each individual has the opportunity to prove their worth.

Horses have become important to the Dazak on their longer hunting- and war expeditions. Along with the rider the horses carry their belongings and provisions, as well as the killed game and captured loot over mountains and across forests and rivers. This development also has also brought in a form of economy where the rich own a large number of horses and the poor own a few. Horses are hired out to the needy, and payment is taken the form of game and loot sent to horse owners.

The Dazak material life, with garments, food and dwellings are all built around the life of a nomad. Their diet consists mainly of animal byproducts, with some cabbages, onions and potatoes. They drink goat's milk, yogurt and tea with milk and salt. Richer Dazak mainly drink cow's milk and eat beef, mutton and horse meat. They store butter in dried sheep or cattle stomachs. All tableware is made of wood.

The tents are made of felt, generally square in shape, fenced around with red willow stakes. The tent frame is first covered with a mat of grass and then a felt covering with a one-meter-square skylight, to which a movable felt cover is attached. The tent is tied down with thick ropes to keep it steady in strong winds and the occasional snowstorms in the higher reaches of the Foggy Peaks.

The nomadic Dazak tribes live on the plains east of the mountains in summer, living off hunting and raiding the merchants traveling on the route passing through their territory. When winter comes they move to the mountain slopes with a sunny exposure. The settled Dazak in Palir mostly live in flat-roofed square mud houses with windows and skylights.

Since the Trail of Gold no longer moves through Dazakia, however, raiding has lost some of its importance in Dazak culture. While still considered an honorable occupation, it is now more often done out of necessity against the Gnolls of the Foggy Peaks, than for booty against the Kurashi and Orcs of the Wood.

The Dazak have no written records. They keep their history alive through poems, legends and fables that have been handed down among the Dazak since the beginning of the Fourth Age. The legends mostly tell of the bravery and courage of the Dazak and their heroes.

Dazak paintings and carvings feature animal horn patterns for decoration on tents, weapons, horse gear, gravestones and buildings. The Dazak like bright red, white, yellow and blue colors. So their decorative art is always brightly colored and eye-pleasing, full of freshness and vitality.

Dazak Ambush
Dazak Ambush

Armour and Weapons

As their weapon of choice the Dazak favour the kilij, a massive, two-handed curved sword that originates from the falchion. Most of them also carry the long kindjal knife. In addition they use reinforced shortbows, both for hunting and warfare. The Dazak seldom use heavier armour than leather jerkins or harnesses of boiled leather. They are, however, known for wearing mail shirts or breastplates if a larger battle lies ahead and they have the time to prepare for it. These heavier suits of armour are made of bronze and passed down through the generations.


The Dazak are independent, warlike and consider all non-Dazak as disposable sources of loot. They are known for kidnapping small children at their raids, who are raised as full-blooded Dazaks. All old enough to remember are usually slain, or left to die.

If it is safe to stay on the site of their attack, they usually impale all the wounded and dead on poles, if there are saplings or other material nearby which they can use. This has led to many not only fearing death upon a Dazak raid, but also the gruesome fate of bein impaled.

Fleeing from battle is not considered cowardly, on the contrary if done under the right circumstances it can be seen as the sign of a skilled warrior. As long as the battle is not fought on their doorstep, the Dazak seldom fight to death.

Few match their skills when it comes to fighting tactics in within the rugged terrain they call home. It is widely known that only the Dazaks know all of the twists of the mountains and valleys of the Foggy Peaks, knowledge which is used to lay ambushes with great effect. This enabled their survival, even with the wood elves of Green Glade at their doorstep. Not even the elven rangers manage to face up to the Dazak mountaineers in the Foggy Peaks.


The Padas are the Dazak holy men. They lead the religious ceremonies, be they marriages or burials. The Dazak mainly pray to three deities, Gesanis, Slaine and Sirine, who all have temples in the town of Palir. Sirine is seen as the one who makes it possible to succeed within most aspects of life, except warfare where Slaine is the force prayed to. It is the Pada of Sirine who conducts marriages while the Pada of Slaine hands out blessings before a battle. The Pada of Gesanis is called on only at burial rites or when a threat of undead needs to be defeated.

The Dazak cremate all their dead and scatter their ashes from a high mountaintop. They believe that the winds carry the soul of the deceased to the Throne of Skulls.


Dazak Sorcerer
Dazak Sorcerer

The Dazak are tall and with broad shoulders. Their Kurashi bloodline gives them easily tanned skin, dark hair and brown eyes. The harsh mountain winds dry and wrinkle their skins, giving them a wizened appearance. Dazak men usually grow a beard and wear a turban to keep their long hair in place. Most of them also wear large, golden earrings. As garments the men wear round-collared shirts, covered by a fur jacket or vest. Some wear wool fabrics with the sleeves in fringed black cloth or leather. Normally, a rawhide belt is worn at the waist, attached to which is their kindjal knife, a flint for making fire and a kilij sword. Some sport leather tunics with a standing collar and front buttons. They wear loose trousers and high boots. A characteristic Dazak shoe is made of rawhide.

Dazak women wear loose collarless jackets with silver buttons down the front. The long, pleated skirt is bordered with fur. Some wear dresses with the skirt pleated in the lower part, and covered with a black vest. Some of women's high boots are embroidered. Unmarried girls wear their hair in many small plaits, reduced to two after marriage. The pigtails are decorated with silver chains, coins or keys interlinked with a chain of pearls. Bracelets, earrings, necklaces and rings are made of silver.

Player Characters

Leaving Dazakia in order to prosper is not considered odd, or wrong in any way. Quite the contrary it is considered industrious - since afterall, there is more outside Dazakia for the able to conquer and take, than within.

Dazak names for your character: Dazak Names


  • Mixed Blood Heredity: Bonus Feat at character creation

Human cultures bearing heredity to two or more ethnic groups are labeled Mixed Blood cultures. They all have one thing in common - all racial traits have been thinned out. However, due to their exposure to several cultures, they begin with an extra feat.


  • Montaineer's Step: Skill Bonus: Move Silently +2, Survival +2

Those of Dazak blood have spent a good length of their lives in the Foggy Peaks. They have through war, raiding and sport become expert mountaineers, capable of successfully waging war and surviving in the hazardrous region.


  • Given Languages: Common, Dazaki
  • Secondary Language List: Elven, Fieldish, Gnoll, Kurashami

The Dazak have an opportunity to learn the languages of surrounding cultures.


Barbarian 25%

Bard 5%

Fighter 20% (Trained by a parent with a mercenary background)

Borderer 25%

Rogue 20%

Sorcerer 5%


Location in Charun: Dazakia

Population: 13000, A dozen tribes with roughly 1000 members per tribe.

Settlements: Palir, meaning “Sacred Town”. A fortified settlement with temples.

Army: All able men and women count as warriors.

Government form: Tribalism. Their king is reduced to a ceremonial role, with no political power what so ever.

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