Domains

From World of Charun

(THE DOMAINS ARE STILL PENDING AND UNDER BETA TESTING)

Each one of the Old Gods are able to bless their clerics with a fraction of their power. This is done through domains that may give the cleric abilities, bonuses or additional spells. A cleric gains access to two of his patron God's domains. A god can also have his or her own summon theme, which is noted in the domain description.

  • PRIMARY DOMAIN: The first domain is obligatory, known as the "Primary Domain". It shares its name with the deity in question. The Primary Domain is not necessarily more powerful than the Indicatory Domain.
  • INDICATORY DOMAIN: The second domain has to be chosen from the two "Indicatory Domains" available for each god. They represent different approaches to the faith.

More about: Old Gods


Contents

Airi

Summoning Theme: Winter (wolf, winter wolf, frost giant)

Primary Domain

  • Resist Cold Energy: The cleric gains resistance 5/- against cold (first 5 points of cold damage is ignored).
  • The cleric gains access to the following spells at the specified spell level: Bear’s Endurance (1), Polar Ray (8).


Indicatory Domain: Solitude

  • Divine Protection: Once per day, the cleric is able to cast an improved sanctuary spell-like ability that sets the save DC at 10 + Charisma modifier + cleric level. The effect has a duration of 1 round per caster level + the cleric's Charisma modifier.
  • The cleric gains access to the following spells at the specified spell level: Ethereal Jaunt (6).


Indicatory Domain: Winter

  • The cleric gains access to the following spells at the specified spell level: Ice Storm (5), Cone of Cold (6).

More about: Airi


Brunir

Summoning Theme: Celuam (celestials)

Primary Domain

  • Turn Outsider: The cleric's turn undead ability functions against outsiders, such as demons, devils, and bladelings.
  • The cleric gains access to the following spells at the specified spell level: Prayer (2), Aura of Glory (3), Aura against Alignment (7).


Indicatory Domain: Altruism

  • The cleric gains access to the following spells at the specified spell level: Shield Other (1), Magic Circle Against Alignment (2), Mass Cure Light (4), Mass Cure Moderate (5), Mass Cure Serious (6), Mass Cure Critical (7).


Indicatory Domain: Persecution

  • Smite Evil: This feat allows the cleric to make a special attack against evil creatures. The cleric applies his Charisma modifier to the attack roll, and his class level to the damage delivered. Smite Evil may be used once per day at 1st level. At 5th level and every five levels after that, the cleric gains an additional use per day.
  • The cleric gains access to the following spells at the specified spell level: Righteous Might (4).

More about: Brunir


Destiana

Primary Domain

  • Skill Focus Lore: The cleric gains a +3 bonus on all Lore checks.
  • The cleric gains access to the following spells at the specified spell level: Identify (1), Legend Lore (6).


Indicatory Domain: Omniscience

  • The cleric gains access to the following spells at the specified spell level: Blind Sight (2), Clairaudience/Clairvoyance (3), True Seeing (4).


Indicatory Domain: Precognition

  • The cleric gains access to the following spells at the specified spell level: Find Traps (1), Premonition (8).

More about: Destiana


Garagor

Summoning theme: Hell (imps, devils, hell hounds)

Primary Domain

  • The cleric gains access to the following spells at the specified spell level: Eagle’s Splendor (1), Fear (3), Invisibility Sphere (4), Aura against Alignment (7).


Indicatory Domain: Cruelty

  • Smite Good: Once a day, the cleric may attempt to smite a good-aligned enemy with one normal melee attack. The cleric adds his Charisma bonus to the attack roll and adds 1 extra point of damage per class level.
  • The cleric gains access to the following spells at the specified spell level: Contagion (2), Shroud of Flame (5).


Indicatory Domain: Hierarchy

  • Turn Outsider: The cleric's turn undead ability functions against outsiders, such as demons, devils, and bladelings.
  • The cleric gains access to the following spells at the specified spell level: Lesser Planar Binding (5), IGreater Planar Binding (8).

More about: Garagor


Gesanis

Summoning Theme: Undead

Primary Domain

  • The cleric gains access to the following spell at the specified spell level: Death Ward (3).


Indicatory Domain: Consequence (White Faction)

  • Exceptional Turning: The cleric has a greater chance of turning more powerful undead creatures, as well as being able to turn a larger number of undead at once.
  • The cleric gains access to the following spells at the specified spell level: Undeath to Death (5), Undeath’s Eternal Foe (8).


Indicatory Domain: Inevitability (Grey Faction)

  • The cleric gains access to the following spells at the specified spell level: Death Knell (1), Death Armor (2), Crushing Despair (4).


Indicatory Domain: Omnipresence (Black Faction)

  • The cleric gains access to the following spells at the specified spell level: Death Knell (1), False Life (2), Create Undead (5), Circle of Death (6).

More about: Gesanis


Giardain

Summoning Theme: Celuam (celestials)

Primary Domain

  • The cleric gains access to the following spells at the specified spell level: Aura of Vitality (6), Sunbeam (7).


Indicatory Domain: Life

  • Empower Healing: The following healing spells are cast as if with the Empower Spell feat: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds.
  • The cleric gains access to the following spells at the specified spell level: Enlarge Person (1), Regenerate (6).


Indicatory Domain: Radiance

  • Exceptional Turning: The cleric has a greater chance of turning more powerful undead creatures, as well as being able to turn a larger number of undead at once.
  • The cleric gains access to the following spells at the specified spell level: Searing Light (2), Body of the Sun (3).

More about: Giardain


Haerian

Primary Domain

  • The cleric gains access to the following spells at the specified spell level: Shield Other (1), Invisibility Purge (2), Hold Monster (4).


Indicatory Domain: Judgment

  • Smite Infidel: Once per day, the cleric can smite a creature of a different alignment than himself, adding his Charisma bonus to the attack roll and his cleric level to damage.
  • The cleric gains access to the following spells at the specified spell level: Bigby’s Grasping Hand (7).


Indicatory Domain: Truth

  • The cleric gains access to the following spells at the specified spell level: True Seeing (7), Lesser Mind Blank (5).

More about: Haerian


Hedonia

Primary Domain

  • Skill Focus Diplomacy: The cleric gains a +3 bonus on all Diplomacy checks.
  • The cleric gains access to the following spells at the specified spell level: Charm Person (1), Dominate Person (6).


Indicatory Domain: Desire

  • The cleric gains access to the following spells at the specified spell level: Charm Monster (4), Dominate Monster (9).


Indicatory Domain: Indulgence

  • The cleric gains access to the following spells at the specified spell level: Bestow Curse (2), Feeblemind (5).

More about: Hedonia


Kiazzar

Summoning Theme: Night (bats, spiders, shadows)

Primary Domain

  • Negative Plane Avatar: Once per day, the cleric is able to summon a shadow that gains power as the cleric advances.
  • The cleric gains access to the following spells at the specified spell level: Darkness (1), Blind Sight (2), Fear (4).


Indicatory Domain: Unseen

  • Stealthy: The cleric gains a +2 bonus on Hide and Move Silently checks.
  • The cleric gains access to the following spells at the specified spell level: Invisibility (2).


Indicatory Domain: Malice

  • Skill Focus Intimidate: The cleric gains a +3 bonus on all Intimidate checks.
  • The cleric gains access to the following spells at the specified spell level: Blindness/Deafness (2), Deep Slumber (3), Mass Blindness/Deafness (8).

More about: Kiazzar


Randar

Summoning Theme: Beasts

Primary Domain

  • Smite Infidel: Once per day, the cleric can smite a creature of a different alignment than himself, adding his Charisma bonus to the attack roll and his cleric level to damage.
  • The cleric gains access to the following spells at the specified spell level: Cloud of Bewilderment (2), Freedom of Movement (3), Storm of Vengeance (8).


Indicatory Domain: Destruction

  • The cleric gains access to the following spells at the specified spell level: Call Lightning (4), Crumble (6), Earthquake (7).


Indicatory Domain: Disorder

  • The cleric gains access to the following spells at the specified spell level: Rage (3), Confusion (4), Song of Discord (5).

More about: Randar


Saindam

Summoning Theme: Beasts

Primary Domain

  • Nature Sense: The cleric gains a +2 bonus to Survival in all environments and a +2 bonus to Search and Spot while in wilderness areas.
  • The cleric gains access to the following spells at the specified spell level: Entangle (1), Barkskin (2), Dominate Animal (3).


Indicatory Domain: Tranquility

  • The cleric gains access to the following spells at the specified spell level: Mass Camouflage (4), Banishment (5).


Indicatory Domain: Untamed

  • The cleric gains access to the following spells at the specified spell level: Gust of Wind (2), Freedom of Movement (3), Nature’s Avatar (9).

More about: Saindam


Sirine

Primary Domain

  • Kiss of Sirine: This feat grants the cleric a +1 bonus to all saving throws.
  • The cleric gains access to the following spells at the specified spell level: Heroism (3), Crushing Despair (4).


Indicatory Domain: Favour

  • The cleric gains access to the following spells at the specified spell level: True Strike (1), Prayer (2).


Indicatory Domain: Journey

  • The cleric gains access to the following spells at the specified spell level: Expeditious Retreat (1), Haste (4).

More about: Sirine


Slaine

Summoning Theme: Undead (Fallen Warriors)

Primary Domain

  • Battle Master: Once per day, the cleric may gain a +1 bonus, plus 1 per five levels, to Dexterity, Constitution, attack rolls, and damage. The cleric also gains damage reduction equal to twice this amount. Like the barbarian's class ability, this DR is not overcome by any material or magic. The effect lasts for 5 rounds + the cleric's Charisma modifer.
  • The cleric gains access to the following spells at the specified spell level: Enlarge Person (1), Keen Edge (3).


Indicatory Domain: Conquest

  • The cleric gains access to the following spells at the specified spell level: Battletide (4), War Cry (5).


Indicatory Domain: Prowess

  • The cleric gains access to the following spells at the specified spell level: Divine Power (3), Regenerate (6).

More about: Slaine


Thilias

Summoning Theme: Constructs

Primary Domain

  • Divine Strength: Once per day, the cleric may gain a bonus to Strength equal to 2 + 1 per 3 class levels. This effect has a duration of 5 rounds + the cleric's Charisma modifier.
  • The cleric gains access to the following spells at the specified spell level: Weapon of Impact (2), Keen Edge (3).


Indicatory Domain: Craft

  • Resist Fire Energy: The cleric gains resistance 5/- against fire (first 5 points of fire damage is ignored).
  • The cleric gains access to the following spells at the specified spell level: Bull’s Strength (1).


Indicatory Domain: Steadfast

  • The cleric gains access to the following spells at the specified spell level: Foundation of Stone (1), Stoneskin (4).

More about: Thilias


Zimara

Summoning Theme: Abyss (demons)

Primary Domain

  • The cleric gains access to the following spells at the specified spell level: Vampiric Touch (4), Power Word Stun (8).


Indicatory Domain: Suffering

  • The cleric gains access to the following spells at the specified spell level: Ray of Enfeeblement (2), Poison (3), Enervation (5).


Indicatory Domain: Murder

  • The cleric gains access to the following spells at the specified spell level: Combust (2), Finger of Death (7).

More about: Zimara


Zurkan

Summoning Theme: Magical Beasts

Primary Domain

  • The cleric gains access to the following spells at the specified spell level: Magic Missile (1), Shield (2), Isaac’s Lesser Missile Storm (4).


Indicatory Domain: Abjuration

  • The cleric gains access to the following spells at the specified spell level: Lesser Dispel Magic (1), Globe of Invulnerability (6), Spell Mantle (7).


Indicatory Domain: Unfathomable

  • Skill Focus Spellcraft: The cleric gains a +3 bonus on all Spellcraft checks.
  • The cleric gains access to the following spells at the specified spell level: Identify (1), Knock (2), Legend Lore (6).

More about: Zurkan


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