From World of Charun

"There is a blade beneath the folded hands."
- Old Eiothar saying

Eiothar Nightstalker
Eiothar Nightstalker



Since the first decades of the Second Age the Eiotharin have dwelled in near darkness, on the northern most peak of Charun, where the sun never rises above the mountains that surround Moon Glade. They are known throughout the land for their contribution to the bardic arts. The loveliest voices and most talented songsmiths can be found among the Eiotharin.

Their remote location has made the Eiothar self-reliant and independent of any other race. The distance has also made them more or less neutral to the various cultures and conflicts of Charun. They do not hold the same grudges against humans as the some of the other Mórail kinships. They have at times even taken an apathetic stance concerning the troubles of other Mórail, save for the War of the Races in the Third Age when they sent troops to assist their kin.

Life expectancy and Fertility Rate

The Eiothar share their life expectancy and fertility rate with the rest of the Mórail.

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Eiothar (eio-tha-r) translates from the Mórail language to " fair ones of divine origin". The Narghali called them Glasmórail, which translates from Ancient Narghalan to the "grey noble ones".

History and Origins

The first kinship to leave Sun Glade are the Eiothar, who in 17 II sail to west of the spot where the Isles are today. They travel further north, encountering merely moderate resistance from the local Urmen tribes (no Greater Sauroid claims this region), finally crossing the Peaks to the Northlands in the year 20 II. The Eiothar get overwhelmed by the number of fierce Urmen there, and in the year 22 II they are pushed to the northern shores, where they've remained since.

When the Eiothar first found the region that was to become Moon Glade, it was barren but warmer than expected. Eight large subterranean springs heated the area making the cold bearable. To begin, simple communal homes were built above these springs to take advantage of the natural heat. Soon after, the Mórail found ways to provide heat by means of magic. The community homes began to branch out, but all remained connected through long passages. Today the eight homes have become small towns, each with a garden area, a market place and concert halls.

When the Third Age ended, bringing death and destruction with it, many Eiotharin migrated back to Moon Glade from the southern realms they had traveled to. Fewer venture out and leave their homeland now and their trade with other cultures and races has slowed to a minimum, making Eiothar goods scarce and expensive.


The Eiothar share the physical build of the Mórial. They differ in that they have pale skin and blond, almost white hair.

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The Eiothar share their language with the rest of the Mórail.

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Governmental Form

The eight Eiothar settlements are known by the names; Aloan, Aloal, Aloil, Alowa, Aloni, Aloas, Alous, and Aloel. Aloan is by far the largest settlement, but all are considered equal.

The head of a town is elected from a council of powerful wizards called the Hailers. The council is responsible for the enchantments that allow their particular settlement to thrive. The democratic ruler of each city serves as a communication conduit with the other settlements.

Social Stratification

The Eiothar share their social stratification with the rest of the Mórail.

More about: Mórail


Each town has a garden area where food is grown, which is the main way of providing for the inhabitants. The location of Moon Glade and its seclusion makes trade with other cultures impossible, but the trade between Eiotharin settlements is abundant. Not only are goods and produce taken between settlements, but also songs, music and bards flow between the eight villages like water.

Occasionally Eiothar merchants can be spotted in the Three Isles. However, their goods are usually expensive enough to make the sales worth the long and dangerous journey.

The Eiotharin operate a handful of small silver mines in the Northern Wall mountains. The silver is mainly used for plates, cups, jewellery, and such.


The Eiotharin military forces are small compared to the other Mórail races, because their homeland is hard to navigate. They tend to use guerrilla war tactics, but only after all other diplomatic options have been exhausted. Individuals cannot be recruited into the Eiotharin army. To join the guard, groups of four to six are auditioned together. The group, called a unit, is judged upon natural skill and their ability to work as a team. It is not unusual for units to train together for over five years before being welcomed as part of the Eiotharin army. Most groups consist of a skilled fighter, battle mages, and archers. The only Mórail that are trained individually are the Nightstalkers. Mórail are chosen for this path in life from a very early age and are expected to apprentice for two decades before they are considered worthy of the title. Skilled with blade and bow these Mórail also have the ability to pass by unseen.


The Eiothar share their technology with the rest of the Mórail.

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Much of the Eiothar lives are dependant on magic. Most are born with inherent arcane abilities; however, it is up to them how they choose to wield and develop their gifts. Some choose to dedicate their lives to magic alone, as wizards, while others weave their arcane talent into music and song.

Most great events in Eiotharin culture are celebrated with music. They believe that practicing various arts has a positive effect on everyday life. All Eiotharin are encouraged to attend the theatre. Every ten years a great competition called Kisianalo is held in Aloan to honour Kisiania. A performer is selected from each of the settlements to compete against each other. The contest is celebrated in all the homes with a month of festivities, smaller contests and feasts. The songs sang can be on any topic; some performers sing of great battles they have witnessed, others of Kisiania. For the ten years following, the winner is held in the highest regard in all eight houses and is expected to lead worship of Kisiania in Aloan.

The heroes of Moon Glade, who rise above all others, are written into the Song of Glory by the representative of Kisiania in Aloan. This is the highest honour among the Eiotharin. Before their verse is even written, the eight groups of Hailers must authorise it. A bard of their choosing writes the verse.

The earliest verses of the Song of Glory can be dated to early Second Age. Every major event in Eiotharin history can be found in this song and children are taught key verses as lessons. Reciting and singing any of the verses is allowed, but to fabricate a false verse and claim it to be a part of the Song of Glory is strictly prohibited. To do so would disgrace the individual, his house name, and all of his future associates.

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Each town has a garden area where food the settlement is grown. This area is directly above the hot spring where the ground stays thawed. Great varieties of plants grow in the gardens and produce year round with the help of enchantments. A group of wizards watch over the area and assist with the magic needed to keep the garden fruitful. The wizard’s position is passed down through the Alotha family line. It is a rare occurrence, but if a Mórail that is adept with nature magic is found outside of the bloodline, he or she will be married into the family. This is the only family that has retained their name since the eight houses were formed.

The Eiothar share their ethics regarding eating meat with the rest of the Mórail.

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The Eiothar share their view on marriage with the rest of the Mórail.

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Music, song and art are an even larger part of Eiotharin society than that of other Mórail. Some say it is the never-ending darkness that lies over Moon Glade that has made them embrace the spirit of arts more than their cousins. Some of the greatest bards and musicians can be found amongst the Eiotharin. Their songs are legendary and those having heard them are regarded as truly blessed. Great concerts and plays are held regularly.


The Eiothar share their games with the rest of the Mórail

More about: Mórail


Eiotharin clothing tends to be of white, silver, grey and black colours. While within their homes, they tend to wear robes of a soft, silk-like material made from a special plant grown in their gardens. When traveling the Eiotharin don several layers of trousers and tunics and a thick, hooded cloak.

Jewellery tends to be simple settings in silver with colourful stones that can be found in the northern mountains.

Weapons and Armour

The Eiothar are famous for their short sabres, rapiers and sabres. They are also skilled archers, even though their Niematharin cousins surpass them in skill. When going into battle they usually wear mail shirts.


Shrines of Ethalias Thunitar can be found in the garden areas of each town. The Alotha family are their keepers and they offer daily sacrifices of produce to their creator. The shrines are open for all Eiotharin to visit and a common custom is to regullary offer a prayer for the food taken from the garden.

Even though Ethalias Thunitar is an important part of everyday life in Moon Glade, it is Kisiania who is the most popular deity amongst the Eiotharin. It is a common belief that every song sung, no matter the purpose or subject, is a prayer to Kisiania.

Player Characters

Eiothar names for your character: Mórail Names


The Eiothar are part of the Civilized Faction, along with other Mórail and (most) humans.


Location in Charun: Moon Glade

Population: 24 000

Settlements: Eight towns that lay scattered across Moon Glade

Army: Unknown and a well kept secret.

Government form: Magocracy, a council of wizards called the Hailers rule each town. One is elected to serve as the representative of the town.

Heritable Mutations

The Eiothar are prone to genetic, heritable mutations, some of which are harmful. They have the following ingame effects:

Genetic immunological memory:
Mórail immunological memory leads to a very effective immune system that quickly detects and defeats diseases encountered in their bloodline's past. All Mórail are immune vs diseases.

Tertiary infertility:
Mórail females suffer from tertiary infertility among the females, where the women have difficulties conceiving after already having done so twice. Even those rare females without the mutation have great difficulty in childbirth. Mórail female characters will have difficulties conceiving thrice.

Keen Senses:
Mórail have an ability to combine sensory information from visual, auditory and tactile senses into a very detailed perception of the enviroment. As an example, they are able to use echolation through the noise they are making, and then interpreting the sound waves reflected by nearby objects. This lets them identify the location and size of nearby objects, steer around them and also detect small movements relative to objects. All Mórail gain a racial +2 bonus to the listen, spot and search skills. They also gain the Keen Sense feat.

Heritable haemophilia:
Mórail suffer from a genetic disorder that impair the body's ability to control blood clotting or coagulation, which is used to stop bleeding when a blood vessel is broken. All Mórail have a weakened regeneration of Stamina out of combat.

Meat intollerance:
Mórail are subjected to a mutation that makes it near impossible for them to digest meat, poultry or fish as a result of being vegetarians for thousands of years.

Heritable Intelligence:
The Eiotharin genetic mutation, known as heritable intelligence, results in an amazing gift for linguistics and musicality, where it is exhibited in its fullest form. They have absolute pitch and are able to recall music they've heard decades before, perhaps even only once, and sing it or play it on nearly any instrument. They are able to improvise and create new pieces of exceptionally beautiful music as they go along. Eiotharin also have extra-ordinary linguistic skills, being able learn up to 10-15 languages. Learning a new language takes them about a week.

Ability Modifiers:
INT +2, CHA +2, STR -2, CON -2


The Eiothar have the following cultural classes, which they can choose from during character creation. Following levels may be taken in the general classes (rogue, mystic, warrior) or in the cultural class chosen during character creation.


Native Tongue: Mórail
You can always speak your native tongue as long as your INT is above 0, but you will not have any "language slots" at INT 7 or lower.
If your INT is 7 or lower you will not be able to understand languages other than your native tongue, regardless of whether you know them or not.

Faction Common Tongue: Islean
At INT 8 you will be given your first language slot, which if starting with INT 8 or higher will always be used for your faction's common tongue. If the native tongue is the same as the faction tongue, the slot can be used for a secondary language.

Secondary Languages: Clandur, Giron, Nordska
At INT 10 and each 2 INT after that you will be given another language slot, which can be used upon entering the game for the first time to pick a language from the secondary languages list. Language slots may also be used later to learn new languages.

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