Fate Points

From World of Charun

"Legends and heroic tales are often created through twists of fate, seldom on purpose" - Historian about Frago "The Great" Farrowbar


Description

Fate points are a narrative device to enable the players to have an input in the game. With Fate Points, you, the player, can alter the game world in some way so as to benefit your character. Fate points are intended to offer you the chance to add to the story of your character, adapting the events around them, or the circumstances that befall your character so as to make a better game and feel for the World of Charun.

At the start of your career you have 3 Fate Points (FP’s). The number of FP's can exceed 3 through means described further down on the page.

Fate Points are extremely precious, since they can save your life. This is done by causing you to be “left for dead” rather than killed outright.

They have two other uses as well – but saving your life is definitely the most crucial one, so it is recommended you keep one or two FP’s reserved for that purpose alone, especially if you are adventuring alone. Of course the angle might be right for a “Perfect Performance” (see below), even if that leaves you desperately short of FP’s - but that is your decision to take. Divine resurrection is scarce in Charun, and expensive when found, so it is best to simply not die.


Using Fate Points

There are three standard uses for Fate Points; Left For Dead, Perfect Performance and Destiny.

Left For Dead: In the World of Charun characters become unconscious when reduced to 0 hp, and die when reduced to -10 hp. This sends them to the death realm, leaving their corpse behind. However, when that happens, the character may use a FP in order to avoid being killed. He is instead “left for dead”. A character who is left for dead appears dead to a casual examination, but he is actually slowly recovering, soon being stable at 1 hp.

Perfect Performance: Rather than having the engine roll a dice to see if a blow hits its target, or if your rogue manages to pick a lock, you can declare that you are doing a perfect performance at the cost of 1 FP. A Perfect Peformance always gives the highest roll possible, always hitting and delivering maximum possible damage if used on an attack. This includes any bonus damage, such as that rolled for sneak attacks. A standard quality wooden, bronze or iron weapon always shatters irreparably when used with a Perfect Performance. If used on any other skills, the character gains a +10 modifier to the maximum roll possible. The Perfect Performance has to be used with a DM present.

Destiny: You can at any time spend one or more Fate Points, with the agreement of the DM, to alter the world in some minor way. Essentially this allows you the player to have some input into the story, over and above the actions of your character. This change must be one that is reasonable, minor, and not overwhelmingly beneficial to the player characters. It may well assist them in accomplishing their goals, but they must still accomplish those goals by their own strengths and wits, not simply by spending Fate Points! The final say is always at the DM’s discretion.

For example, a character captured by the law and imprisoned may spend a Fate Point to have a chance at escape – with a comrade or slave-girl smuggling him in a dagger, a drunken guard falling a sleep, or the discovery of a loose chunk of granite with which to smash open his ankle-chain – not have his escape handed him on a plate by a sorcerer magically putting all the guards asleep and bursting his door open.

Another option for this use of a Fate Point is to alter your own character in some minor way, by revealing a new factor to his past. This might include knowing valuable things, such as where to find a sewer entrance in a particular town, or a few words in a language useful in the current situation – or having a contact from the area from his previous dealings in the region, or through earlier acquaintances. This use of Fate Points must be believable and well explainable by the character.

One good use for Destiny is when the players are at a dead end in an adventure – perhaps they have missed some crucial clue, or failed to puzzle where to go next. A single FP in this case is usually enough for the DM to offer some kind of in-game hint – preferably this will not be so blatant as to have a friendly NPC tell them the answer outright, but more along the lines of background information. For an example, an ancient scroll could be uncovered, that with a Lore Check and a bit of logic could provide a hint as to where to look next.


Gaining more Fate Points

When you spend a Fate Point, it is gone forever. There are two ways of gaining new Fate Points:

1) Each time your character accomplishes a major goal, either personally or as a part of an adventuring party, he may gain one FP, always at the discretion of the DM. Usually this will happen only at the conclusion of a long quest. A totally unsuccessful adventure will tend to mean you gain no FPs as a result.

2) When your character reaches certain levels, he may gain new Fate Points. The following requirements must be met:

  • Level 4: You must send in the following to the DM Drop Box account in the forums:
    • Unless done earlier - a full Character Survey as found here: Character Survey.
    • A more in-depth description of your characer's background.
    • Details of your character's short-term and long-term goals.
    • Name the sent message: "FP Application - Lvl 4 - (PC name)"
    • Include Forum Name and Login name if they are different.
    • The FP application must be sent in during the character's 4th level in order to be in effect.
    • You will not necessarily get a reply, unless you're asking specific questions. It can in other words be a good idea to poke a DM online and ask about the Fate Point, and perhaps get it handed out.


  • Level 7: You must send in the following to the DM Drop Box account in the forums:
    • An updated in-depth description of your character's short-term and long-term goals.
    • Details of how your character has changed as a person, what he has accomplished so far and what occurances have meant a lot to him.
    • Your character's opinions on how his or hers homeland is governed.
    • A personal account on your character's relation to his faith and deity.
    • Name the sent message: "FP Application - Lvl 7 - (PC name)"
    • Include Forum Name and Login name if they are different.
    • The FP application must be sent in during the character's 7th level in order to be in effect.
    • You will not necessarily get a reply, unless you're asking specific questions. It can in other words be a good idea to poke a DM online and ask about the Fate Point, and perhaps get it handed out.


  • Level 10: You must send in the following to the DM Drop Box account in the forums:
    • An updated in-depth description of your character's short-term and long-term goals.
    • Details of how your character has changed as a person, what he has accomplished so far and what occurances have meant a lot to him.
    • Your character's opinions on how his or hers homeland is governed.
    • A personal account on your character's relation to his faith and deity.
    • Name the sent message: "FP Application - Lvl 10 - (PC name)"
    • Include Forum Name and Login name if they are different.
    • The FP application must be sent in during the character's 10th level in order to be in effect.
    • You will not necessarily get a reply, unless you're asking specific questions. It can in other words be a good idea to poke a DM online and ask about the Fate Point, and perhaps get it handed out.

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