Human

From World of Charun

"When two brothers fight, strangers always reap the harvest'."
- Old saying

Human
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Human


Contents

Description

Humans are today the dominant and most numerous race on Charun, inhabiting the furthest corners of Charun. They are divided into five different ethnic groups and a myriad of cultures and nationalities. Humans have a deep desire to understand and influence their environment, seeking to explain and modify it. Their curiosity has led them to both develop and learn (mainly from the Mórail) advanced tools and skills. Human curiosity and ambition tends both to propel it to great heights, and to bring it to horrible tragedy -- sometimes within a single lifetime.

More about: Human Ethnic Groups


Life expectancy and Fertility Rate

Adulthood: 16 years
Life expectancy: 75 years, with variations depending on the culture.
Maximum lifespan: 120 years
Total fertility rate: Depends on the culture in question.


Etymology

The word "human" originates from Ancient Narghalan, where "huma" stands for "of the earth". The word "man" is in turn derived from "human" and has today become synonymous with "person".


History and Origins

Humans originate from five different ethnic groups: The Narghali from and around the eastern Snowy Peaks, the Necharamians from the region of Necharam, the Cadumbians from the Cadumbu Desert, the Northerners from the Northlands and the Easterners from the Eastern Lands. All the ethnic groups are believed to have lived under very primitive conditions, which is verified by Mórail lore from the Second Age. The earliest human civilisations, Necharam and Narghal, developed under Mórail guideance during the Second Age. Both realms were eventually corrupted and the Mórail removed themselves, watching them crumble due to vanity, greed, or ambition which exceeded its actual grasp. Human history is thus closely tied up into the history of the Mórail, whether as allies, foes, or simply estranged neighbours.

As the Third Age was launched, the Age of Man, humans had grown in population and the ethnic groups not enjoying Mórial attention caught up, founding realms on their own. Today, in the Fourth Age, the different ethnic groups have been divided into a myriad of cultures.


Appearence

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More about: Human Ethnic Groups


Language

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More about: Human Ethnic Groups


Society

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Technology

Early humans lived under very primitive conditions, similar to that of the Urmen (which leads to some scholars claiming that the two are closely related). Frequent contacts with the Mórail led to rapid development within certain groupings, resulting in the advanced realms of Necharam and Narghal. Even though both failed and collapsed, the Mórail (Niemathar) gave humans one more chance when they harboured and taught refugees from Narghal. After the humans had grown in knowledge and numbers the Mórail soon found themselves in conflict with their previous allies. They were forced off their territory, which was claimed by the humans, who soon founded the realm of Elmwood. The events leading to that conflict are contentious and have provoked bitter memories on both sides, with the Mórail now seeming to write humanity off completely. Relations between the two races tend to be civil, but by no means close.

By now several human nations had been founded and developed through old Mórail technology originating from Necharam and Narghal.


Culture

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More about: Human Ethnic Groups


Religion

Faith varies greatly between the various ethnic groups and cultures. Early human faith is detailed by Mórail writings that originate from the 22nd century of the Second Age. They note that human religion only reckognised two gods when they were encountered. These gods came in the shape of two supreme demiurges. Bridain was the god of life and Gsa was the god of death. Their mythology told of both gods creating the world, collaborating and competing with each other.

The Mórail identified Gsa as the one they call the Lifetaker, and the name later developed into Gesanis among humans. Bridain was a more complex entity, with qualities found among two of the Mórail gods; Estaithios and Namithalios. Noticing the apparent misapprehension, missionaries were soon sent to the humans to straighten their beliefs out. Bridain was soon separated into two gods according to the Mórail pantheon; Brunir and Giardain, the father and the son.

One human story from those times has survived in Mórail records, and it tells of a time when the world was about to collapse on itself. A powerful shaman stepped forth saying that he would seek advice from Bridain so that the cataclysm could be put to a halt. The shaman conducted a ritual and travelled to the heavenly seat of Bridain where he was advised to travel below the earth, to Gsa's domain and call upon him. The shaman followed Bridain's advice and sought Gsa in the dark and dead lands below the surface. Gsa had a daughter who refused to marry a dead soul and there were none other to offer her. Upon the shaman's arrival, Gsa promised to stop the cataclysm if he'd wed his daughter. With no other options left, the shaman accepted. As a wedding-gift Gsa gave him the ability to support the world in his hand, halting the collapse, and he became known as ”The Old Man of the Earth”. The concept of the Old Man of the Earth was too abstract for the Mórail, who more or less ignored it, even though there were cults devoted it. The faith in the Old Man survived for a few centuries, but was finally swallowed by that of the cult of Thilias.

There is little else concerning the matter detailed in the Mórail records, other than an apparent pity regarding what they saw as religious naivety.

The next entry regarding human faith originates from the 43rd century of the Second Age, where it is noted that the Mórail have decided to stop supporting the human realm Necharam. The reasons given are that though the Mórail have taught the humans honourable virtues, shared their technological inventions with them and guided them in matters of faith, they have chosen to succumb into a form of faith with the Lifetaker as their only patron.

The final entries detailing human faith of the Second Age hail from the 5970s. They speak of the human kingdom of Narghal that was through Mórail knowledge and their faith in Estaithios developed into a nation believed to become the first, acceptable (by Mórail standards) human realm. The Narghali king, Ardain Moloth, had in 5972 II chosen to withdraw from all dealings with the Mórail. A final note from 5976 II details the fall of Narghal, pinpointing the Nameless One as responsible for it.

Inextricably tied up in the history of the Mórail as the humans are, the former seem to have misunderstood something deeply important to human religiosity. Humans with religious tendencies tend to have a need for personal contact with their deities, and over time, this has resulted in humanity tending to drift from the worship of the Gods as Mórail understand them -- the number of humans who can dedicate themselves to only vaguely personalized forces which seem to smack more of philosophy than of actual beings is, at the end of the day, vanishingly small. Since the destruction of the Truthbringer the number of Mystics among the humans has expanded dramatically, and even the best-educated human scholars would have difficulty saying how many deities are actually worshipped by Humanity.


Cross-breeding

Human females are able get pregnant with Urmen, Dhazzir and Mórail males. However, all conceivings are usually tragedies and something loathed. The children become severly deformed physically and suffer from mental retardation. The vast majority of all cross-bred children are thus killed immediatly after birth. Some scholars have suggested that humans might actually be able to breed with Cavers as well. Volunteers for such a study are, on the other hand, not stepping forward, and the hypothesis tends to be lofted more often as a freightyard insult than as a serious idea.


Player Characters

There are many different cultures that are playable. Visit the page of each ethnic group in question for more information regarding the cultures.

More about: Human Ethnic Groups


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