Intermediate New Powers

From World of Charun

There are countless of intermediate new powers, with the majority being unheard of - in some cases not even by sages specialising in the matter. There could, for an example, be a Desert People shaman who'd introduced his dark master to his tribe, creating a fanatic cult dedicated to the entity. Or there could be a mystic serving a new power not requiring more than one, dedicated follower to carry through it's demands. One would most likely never learn of these deities or their followers.

The entities listed on this page are, however, somewhat easier to find information about - even though the lore is lacking compared to the greater new powers. Learning about them would either require a visit to a sage or scholar, alternatively to a large library.


Contents

Worship

Most of the intermediate powers, but not all, are far from satisfied with their position in the Mortal World. They crave for more worshippers, bigger temples and larger sacrifices. This is often mirrored in the demands they place on their worshippers, leading to many actively trying to create cults around the deity.

Greed, curiosity and the pleasure of gaining worship leads to many intermediate new powers trying to actively participate in the rites performed by their followers. Succeeding with such an appearence serves both sides well, since the cultists usually see the manifestation of their god as the utmost religious experience. However, opening a temporary portal to the entity's plane of existence is not easy and it often requires both sacrifices and the minds of many worshippers at work.


Entities

The names given are the most common names used for the entities. However, there can be cultural differences. Some scholars even claim that the entities have many or virtually innumerable names.

Azahdak

This demonic entity is described as a cunning, strong and large human with three mouths and six eyes. He is guarded by two, massive vipers which grow out of his shoulders. It is said that no matter how many times they are beheaded, new heads grow on them to guard him. Azahdak's worshippers see the ability to withstand disgrace and dishonor as paths to power and prosperity.

Followers: Azahdak is favored by gaudy outlaws, those who consciously choose to put themselves outside of conventional morality, mortals with an interest in serpents (though Azahdak is not a traditionally-Saurian deity, his dual humanoid/reptilian aspect is fairly unique and gains attention for that respect), and by those who pride themselves on a bit too-plain speaking.

Priesthood: Azahdak is able to grant magical powers to his mystics. They wear scars on each shoulder in the form of bite marks from the snakes on Azahdak's shoulders.
Granted Mystical Powers: Binding and Corrupting

Symbol: Three, fanged mouths forming a triangle. Two serpents with a head inbetween them.


Baruzmet
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Being demonic entity of "wrath," Baruzmet's followers are known to bludgeon his sacrifices to death during a state of intoxicated rage. His standard epithet is "of the bloody club." Murderous rage not always being the easiest emotion to manufacture on the spot, this deity's followers tend to be those who require great brutality in order to function. Of course, certain individuals naturally find Baruzmet a good fit.

Followers: Adventurers, slavers, prison guards - those requiring great brutality in order to function.

Priesthood: Baruzmet is not able to grant magical powers.

Symbol: A bloody club


Dakomar
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This demonic entity reveals ghastly images of the final renovation of the world to his followers. The worshippers also attribute the crying of new-born infants to Dakomar, reasoning that the demon frightens the children with these terrifying images. Like many demonic entities, Dakomar's influence can be malign if not handled with the utmost care, as these images of ruin can cause one to devalue the lives of others, given that "it's all going to ruin anyway." Several early worshippers of Dakomar in the Fourth Age were known for going mad and committing great crimes. Sages say that this is because the ability to make righteous decisions and discriminate between good and evil can be "blunted" by Dakomar's terrifying visions.

He so introduces discord and - as a consequence - physical evil in the world, perverting a man's thoughts and making him miserable. The vast majority of Dakomar's followers, however, understand from the beginning that they pay this price; they bear the misery these terrifying visions impose in order to free themselves from the fear of loss and thus enable them to take action no matter what the circumstances.

Followers: Individuals wanting to free themselves from the burdening fear of loss.

Priesthood: Dakomar is able to grant magical powers to his mystics. When they made their pact with the deity, the horrendous images of the final renovation of the world was revealed to them - a prolonged experience so terrifying that they all have damaged their vocal cords while screaming, resulting in various degrees of hoarseness in their voices.
Granted Mystical Powers: Maddening

Symbol: Unknown


Eahara
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Eahara is described as a filthy, polluting female demon. Known as "The Whore", she is an entity usually worshipped by prostitutes or other women. They claim that she gives them the mental strength to detach themselves emotionally from what would otherwise be considered horrible degradation.

The rites and ceremonies of Eahara are rumoured to be nauseating. The offerings consist of menstrual blood from cultists gathered into a large bowl at the altar. The cult leaders are known to sit down devouring the sacrificial offerings, believing that the demon feeds through them. It is also rumoured that in some cases corpses of men are brought to the site of worship, where they are left to rot before the altar. The followers of Eahara believe that the deity thrives on the filth and sickening stench. Sages claim that the rites of Eahara are so extreme that they make the existence even as an enslaved wench carefree -- which may repulse a comfortable goodwife, but is a powerful emotional "armor" which can save one from suicide in the face of oppression. She is thus revered as a protector against male violence, especially sexual violence.

Followers: Opressed women, prostitutes, women victims of male violence.

Priesthood:Eahara is able to grant magical powers to her mystics. She does not have any male priests. They have scarred genitalias from when they entered the pact, during which the deity drained blood through a cut.
Granted Mystical Powers: Corrupting

A faction of zealots is known as the "Carriers", who consist of women dwelling out in the wild, striving for divine attention through weltering in filth and not washing at all. They believe that all males, as well as females associating with males (which more or less means everyone) are quilty in the eyes of Eahara, and to be condemned to death. These bands of fanatics roam the borders of civilisation, preying on victims who are ritually killed through smothering on their own blood and genitalia. The word "Carriers" comes from the fact that they carry smoke bombs infested with various diseases. The "Carriers" are denounced vociferously by most Eaharan mystics as an aberration.

Symbol: Statue of woman dropping onto one knee.


Farukum

Farukum is the demon of "Sloth". His stock epithet is "the long-handed." The demon is the epitome of laziness and idleness. He is the cause of delay as he strives to keep mortals from performing productive tasks. He is believed try to lull the world back to sleep. Farukum isn't known to have cults devoted to him, rather working through individual pacts with mystics who go to great lengths to slow and hinder tasks in an attempt to please their master in return for their magical powers. Having an infiltrating mystic of Farukum in any project is usually disastrous, but he is greatly beloved by those who are enslaved or by those who suffer chronic pain and are unable to rest. It is not uncommon, therefore, to see itinerant servants of Farukum working as healers (though critics say they prescribe more bed-rest than is actually necessary).

Followers: Lone mystics, slaves, victims suffering from chronic pain, healers.

Priesthood: Farukum is able to grant magical powers to his mystics. The palms of the priests' are extra sensitive from the time they entered the pact, and joined hands with the deity. This prevents them from hard, manual labour - but also from many daily necessities that could cause discomfort, which leads to them usually wearing gloves.
Granted Mystical Powers: Alluring and Binding

Symbol: None


Hushamat

Hushamat is an entity who is able to briefly enter the Mortal World at will. She does this to haunt cemeteries where she lets through minor demons to possess corpses. The possessed undead make their displeasure known through troubling and attacking humans if corporeal. If incorporeal they can drive people mad, kill children, and cause miscarriages. All of Hushamat's followers consist of lone mystics with an interest in death and spirits. They are usually found assisting their deity in cemeteries, searching for suitable corpses for her to have possessed. Hushamat's cult is beginning to fade now, but was more popular following the Cataclysm, when roving bands would suddenly find themselves facing not defenseless villagers, but small armies of the dead instead. While "old-school" servants of Hushamat are still around, occasionally bartering protection for rule, it is now just as common to find them serving as undertakers and village "speakers for the dead."

Followers: Lone mystics with an interest in death and spirits.

Priesthood: Hushamat is able to grant magical powers to her mystics. The soles of their feet are in constant decay from the time when they entered the pact and stood before the deity. This condition is visually unpleasant, since the soles of their feet look like those of a dead person. It also causes them slight uncomfort, which is evident if they are walking long distances. The priest are known to wrap their feet in perfumed cloth to prevent the reek of decay and death from spreading.
Granted Mystical Powers: Draining and Lurking

Symbol: None


Ibuza
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The demon Ibuza is a female with fish-like or serpent-like attributes. She is blamed by some for miscarriages and infant mortality - said by some to be motivated by jealousy, as she herself is infertile, and by others to be a spirit of vengeance. Ibuza's cults consist of people who have been wronged and call upon her to gain vengeance upon those they whom they could otherwise not see brought to justice. Ibuza's mystics do not distinguish between justice and injustice, but only upon satisfying the need for revenge itself. This sometimes gives than a very bad reputation and can result in them being openly persecuted, but can also leave them as the "protectors of last resort" for those who either cannot prove their cases, or against those who are socially "above the law."

Followers: Wronged individuals wanting vengeance, "protectors of last resort"

Priesthood: Ibuza is able to grant magical powers to her mystics. The skin on their stomachs resembles that of fish-scale - a condition from when the pact was entered with the deity, during which she touched their abdomens.
Granted Mystical Powers: Corrupting and Flowing

Symbol: Ibuza is usually pictured on amulets as a female with fish- or serpent-like attributes.


Karrak

Karrak, the Double-Sided Flame, is a two sided god, one side has a gaping maw with fangs dripping fire, no eyes with which to see what it devours and three bestial arms with claws meant to feed it; the other side appears tamer and intelligent, with a knowing grin, smouldering eyes, with one hand cupping a ball of flame. His appetite knows no bounds. When fed, he turns either to frenzy, destroying all in his path, or uses fire to transform the nature of things themselves.

Followers: Warriors, barbarians and priests who become inflamed with the power of battle or magic also may follow this god. Each victory or kill enflames them and seems to make them stronger and bolder. They too look with disdain on their warrior or magic using brethren who do not acknowledge the power of Karrak to defeat their enemies.

Priesthood: Smiths and even craftsman who need fire for their craft worship or acknowledge this god. Those who don't, those who harness the power of the god but do not pay proper homage to him run the risk of being visited by his followers. These parasites use his power to transform one thing into another but do not show the proper respect.
Granted Mystical Powers: Burning and Binding

Symbol: Flames


Khrall-Atam
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This demon is called the "Bull-Headed God" by his worshippers. He rules a realm in the Pit, which is said to be a realm of constant lightning storms. Khrall-Atam requires sacrifices of the ritually-prepared organs of a sentient being in offering pits exposed to the elements. The demon is said to reward faithful worshippers with predatory, feline beasts from his realm known as "Rendar". The combination of foul offering pits under the sky and prides of feral predators leads to nearly all worshippers being found in unpopulated areas or in the wilderness. Krall-Atam is therefore disdained by urbanites (whose practices tend to horrify them), but are openly worshipped by those who are isolated and constant targets for bandits and raiders, especially pirates.

Followers: Individuals in isolated wildnerness areas who are targets for raiders, bandits and pirates.

Priesthood: Khrall-Atam is able to grant magical powers to his mystics. They all have a number of green speckles along their backs, a condition gained during the pact made with the deity.
Granted Mystical Powers: Bolstering and Gusting

Symbol: A bulls head with horns in the shape of lightningbolts.


Qelexquesharu

Qelexquesharu, or The Harrower as he is known among common folk, is a being of retribution so ancient that even the powers and demons are unsure of his origins. A being of no ambition he is nonetheless dreaded by all. The mere rumor that a curse has been uttered in his name and that he has been awakened to the hunt is said to be enough to compel even the most powerful transgressors to make atonement in the hope the curse will be lifted in time. His is a figure whose form shifts in shadow, riding a winged steed and carrying a great bow that shoots paralyzing arrows of smoke. Three demon hounds are always at his side: Reaver, whose senses track any being; Raver whose howl panics any prey; Reaper, whose fangs devour any soul.

Woe to those who awaken the dread god and set he and his hounds upon a false trail or innocent foe.

Priesthood: Priests and Harrowers are ruthless trackers and are often accompanied by highly trained dogs or wolves. Legendary Harrowers are often trained as assassins.
Granted Mystical Powers: Draining and Lurking

Symbol: A noose


Shirabal

This entity is called the "Goddess in the Mist" by her followers, which reflects the use of heavy drugs in rituals, since the only way to communicate and pray to the deity is through being intoxicated. Sacrifices to Shirabal consist of drugs as well, preferably burned as insence. While some worshippers of Shirabal are typical cultists seeking simply to dominate their (drug-induced) followers, others are those who seek pleasant intoxication at social gatherings, or who wish to gain wisdom via drug-induced visions.

Followers: Seekers of pleastant intoxication, seekers of wisdom through drug-inducted visions, power-hungry cult leaders.

Priesthood: Shirabal is able to grant mystical powers to her mystics. They all have slightly turbid, clouded eyes, which is a result from seeing the deity during their pact.
Granted Mystical Powers: Alluring

Symbol: Purple smoke


The Golden One

In 4856 II a revered lord and high priest of Necharam, the Golden One, and his retinue of barefoot virgin warriors fled the treachery of the Necromancer, his great foe and rival. They sped north across what is now the Savannah of the Lions. Behind them the Tomb Kings were fast on their heels. For the Golden One, it had been written, had taken a different path than Khalhakemmat in the study of things eternal.

Nearly 2,400 years later an Umair explorer discovered a massive landslide in the eastern Foggy Peaks and unearthed an ancient sacrificial altar surrounded by unnaturally scorched ground. Years later the explorer walked out of the desert to its edges and preached to the decadent cities on the coast: the cataclysm had allowed the Golden One to return. Now begins his ascension.

Followers: The followers of the Golden One look upon followers of other gods with distasteful pity and a touch of arrogance for their lax standards. They discuss the mysteries of their religion with no one. Only allowing that the return of the Golden One is eminent. The world shall be purified and all impurities will be washed away.

Priesthood: His priests are austere and especially devout. Followers are few - for few are able to give themselves to a life of such loneliness and chastity and single-minded devotion to helping the Golden One purify the world and become strong enough to crush Khalhakemmat.
Granted Mystical Powers: Bolstering and Binding

Symbol: A male figurine of gold in full Necharam headress and robes.


The Horse Twins, Togozro and Kutozro

In 364 IV a Dazak Pada accompanied a raid on an Emir's caravan. The raid was repulsed, its leader and many of the warriors lay dead. On the winding retreat the Pada and the band later came across the same caravan. Only now all the guards were slaughtered. Feeding upon the merchants and guards the Pada saw two infernal horses, with simmering sliver coats and green eyes. A bloody bargain was struck. Soon thereafter the the Pada's tribe became renown for the switness and brutality of its raids.

Togozro and Kutozro, the names the Pada reported, are fiendish twins said to carry swift destruction on their backs.

Followers: Togozro and Kutozro are served primarily by raiders living in the Waste, especially Dazak.

Priesthood: Mystics found among the raiders of the Waste, especially Dazak Padas.
Granted Mystical Powers: Bolstering

Symbol: Two horses heads, often found joined in amulets or even the hilts of Dazak swords.


Thizrui

This female demon has a crocodile's head and the body of a bloated, human female. Her stock epithet is “Eater of Hearts”, since she craves still-beating hearts to devour. This is mirrored in her rituals, where fresh hearts are sacrificed before statues of the deity. Rumours claim that 500 hearts from bodies killed during the night will summon the entity to the Mortal World, where she will stay till sunrise. Thizrui's worshippers run the gamut from brutal law enforcers who sacrifice criminals rather than hang them, to rustic warriors who sacrifice enemy prisoners and leave their shattered remains as an open warning against interlopers. Like many Powers requiring deadly sacrifices, she is favored by those who require mystical aid to survive in environments where violence is simply the order of the day. She tends, therefore, to be disdained by professional soldiers, but worshipped by tribal warriors.

Followers: Tribal warriors and others in violent, feral enviroments.

Priesthood: Thizrui is able to grant magical powers to her mystics. They all have a scar on their chests, at the location of their hearts. During the pact the priests prove their loyalty through cutting a deep wound into their chests, offering their hearts to the deity - who declines but offers them their powers in gratitude (as long as a steady supply of hearts are sacrificed to her by the priest in question). However, it is believed that there are some who actually die from having their hearts devoured during the encounter.
Granted Mystical Powers: Bolstering and Flowing

Symbol: A figure or statue of a bloated woman with a crocodile's head.


Tsignaghu

Tsignaghu, the Clever Spider, is known to hunt the Pit, preying upon unwary travellers or upon fiends forced to flee their own realms. Tsignaghu's original nature is not known. When word of Cnaghu spread, it was not lost upon some scholars that Cnaghu was maddened and mindless. Tsignaghu was lured from his hiding holes in the Pit to feed upon those who sought his favor, sparing only the "worthy" who could escape his traps.

Summoning Tsignaghu is dangerous, however, as its priests have been known to disappear just at their moment of triumph -- whether at their master's whim, or because of some failing, is not openly discussed. It is generally known that those of average intellect, let alone the dull of mind, commit suicide even trying to cultivate its power.

Followers: The followers of the Golden One look upon followers of other gods with distasteful pity and a touch of arrogance for their lax standards. They discuss the mysteries of their religion with no one. Only allowing that the return of the Golden One is eminent. The world shall be purified and all impurities will be washed away.

Priesthood: Tsignaghu's priests are generally those who make a living either by hunting or by their wits. They have a small scar somewhere on their bodies, as if they were caught in a thorn or bramble which pulled across their skin. This scar is known as "the truth." Tsignaghu is able to grant mystical powers. It is very rare, however, for worshippers of Tsignaghu to use magic in flashy, obviously-destructive ways. This would indicate a dangerous lack of subtlety on the part of the priest.
Granted Mystical Powers: Corrupting and Lurking

Symbol: A web, or a fang subtly placed into some other symbol or artwork


Uul
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Uul is considered a demon of bad weather and predation whose main purpose is to lead hail-producing thunderclouds. His mystics' sole task is to grant him entry to the Mortal World regularly to enjoy inflict destruction, which in return grants them their powers. Summoning Uul is, however, very dangerous. He is extremely voracious and is an openly amoral power who devours prey and gives devastation in return, but will not hesitate to turn upon his summoners if his requirements are not satisfied. This makes his worshippers unpopular at parties, but a powerful force in areas wracked by violence where a powerful threat carries more weight than does quiet diplomacy.

The appearance of Uul is quite diversely and often vaguely described, because he is able to assume various human or animal shapes, and is believed even to be able to possess a person’s body. His most common shapes are said to be like that of a black wind, a gigantic creature of indistinct form, a huge-mouthed, humanlike, or snakelike monster, a raven etc. Scholars thus suppose that Uul's actual form is something fundamentally plastic and malleable which cannot be well-expressed in the mortal world. He therefore appears in a form which "communicates" his mood to the mortal minds of those perceiving him.

Followers: Lone mystics

Priesthood: Uul is able to grant magical powers to his mystics. They all have scar tissue somewhere on their bodies that looks like burn damage, while it infact is from electricity - suffered during the pact they made with the deity. The scar tissue is usually on an exposed part of the body, such as face, hands etc.
Granted Mystical Powers: Gusting

Symbol: Unknown


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