Journeyman Names

From World of Charun

Contents

Description

The Journeymen emigrated from Necharam thousands of years ago and they have travelled the continent ever since. No full-blood Necharamians can be found amongst their kin today since men of all races have been married into their group, resulting in a mixed-blood race. This has greatly influenced their names and language as well which has led to their own dialect of the Common tongue, known as “Dhuska”. It is a mix of the Lippin’ jargon, Common and words picked up from other cultures. Some of the Journeymen names have developed in their own culture, while others are derived from those found in the various cultures across Charun.

The Journeymen use a first name together with a caravan name, that serves as a surname. Caravan names are used to identify the caravan in question and the bloodline of its members. They are all in the Dhuska dialect of Common, and their meanings are closely guarded by the Journeymen.

The caravan names are used in two different ways:

1) As a regular surname. In these cases they are given in their original, Dhuska form.

Example: Djordi Kantarai

2) When speaking of themselves or other Journeymen, when the true identity needs to be kept a secret. In these cases the Common translation is used. The Journeymen never present themselves in this way though, unless it is a brief acquaintance and the chance of meeting the person again would be very small, since doing so would reveal their “alias”.

Example: Djordi Kantarai would be presented or refered to as Djordi Weigher, or Djordi of the Weighers, if his identity would need to be kept a secret.

Example: “A caravan with the Boyash arrived to town yesterday”, would usually be translated to “A caravan with the Cobblers arrived to town yesterday”.


Blood Feuds

Some of the caravan bloodlines are engaged in bitter blood feuds, in some cases tracing back centuries. The caravans engaged in blood feuds are marked with "BF". The following code details when and what led to the blood feud, as well as the reactions of the involved:

Code to the event leading to the feud:

  • MV = Murder Victim. The opposing bloodline has murdered someone in this bloodline.
  • M = Murderer. Someone in this bloodline murdered someone in the opposing bloodline.
  • TV = Theft victim. The opposing bloodline has stolen from this bloodline.
  • T = Thief. Someone in this bloodline has stolen from the opposing bloodline.
  • IV = Insult Victim. The opposing bloodline has gravely insulted this bloodline.
  • I = Insulter. This bloodline has gravely insulted the opposing bloodline.

Code dating the start of the feud:

  • 1.3 = The blood feud started in the first century of the Third Age.
  • 7.3 = The blood feud started in the seventh century of the Third Age.
  • 2.4 = The blood feud started in the second century of the Fourth Age.

Code to the action taken by the involved Journeymen:

  • Kill = A member of this bloodline will immediately (unless the attack would lead to imprisonment or such) attempt to kill an identified member of the opposing bloodline.
  • Attack = A member of this bloodline will immediately (unless the attack would lead to imprisonment or such) attack an identified member of the opposing bloodline. The fight ends when one of the participants yields.
  • Confront = A member of this bloodline will immediately confront an identified member of the opposing bloodline. The confrontation usually remains an argument, but it is not unheard of that it develops into an attack.
  • Avoid = A member of this bloodline will try and avoid an identified member of the opposing bloodline.

Example of a caravan name: Chergari - Tent-dwellers (2), BF Kirpachi, TV, 2.4, Confront

The example above means that: The Chergari alias is “Tent-dwellers” and there are two caravans belonging to their bloodline. The Chergari bloodline are in a blood feud with the Kirpachi bloodline. The feud started in the 2ndth century of the Fourth Age (2.4) with someone from the Kirpachi stealing from a member of the Chergari bloodline (TV). The Chergari will immediately confront an identified member of the Kirpachi bloodline (Confront). In order to see the reaction among the Kirpachi, one would have to see the notes following their name.


Male Names

Andrej - Derived from the Sanctian name André.

Abidion – Derived from the Necharamian name Abbas.

Besnik - Journeyman name meaning "faithful."

Boyko - Journeyman name meaning "inhabitant of the west."

Boldo - Derived from the Islander name Baltasar.

Burno – Derived from the Northman name Bjorn.

Djordi - Derived from the Islander name Georg.

Emilian - Derived from the Sanctian name Emmanuel .

Ferka - Derived from the Sanctian name Frederic.

Fonso - Derived from the Islander name Alfonso.

Guaril - Derived from the Sanctian name Guillaume.

Gudada - Derived from the Necharamian name Guda.

Gunari - Derived from the Northman name Gunnar.

Hadino – Derived from the Necharamian name Hadi.

Hanzi - Derived from the Islander name Hanz.

Harman - Derived from the Islander name Hariman.

Ionmar - Derived from the Sanctian name John-Marc.

Loiza - Derived from the Sanctian name Louis.

Luca - Derived from the Sanctian name Luc.

Marko - Derived from the Sanctian name Marc.

Merikano - Journeyman name meaning "little one."

Mihai - Derived from the Sanctian name Michel.

Milosh - Derived from the Arinthian name Mishe.

Mircea - Journeyman name meaning "peace."

Nicu - Derived from the Arinthian name Nicolai.

Pesha - Derived from the Hill Folk name Perth.

Petsha- Derived from the Hill Folk name Perth.

Pitivo - Journeyman name meaning "rock; stone."

Plamen - Journeyman name meaning "fire, flame."

Penko - Derived from the Islander name Penn.

Shandor – Derived from the Necharamian name Shandi.

Simionce – Journeyman name meaning "hearkening; listening intently."

Stevo – Derived from the Arinthian name Stephan.

Tibar – Derived from the Islander name Tibalt.

Ulu – Derived from the Northman name Ulfur.

Yanko – Journeyman name meaning "God is gracious."

Yanoro – Journeyman name meaning “Blessed by God.”

Yoska – Journeyman name meaning “Given by God.”

Zindelo – Journeyman name meaning “son.”


Female Names

Aishe – Derived from the Necharamian name Asiya.

Dika – Derived from the Islander name Didrika.

Donka – Journeyman name meaning “invaluable.”

Drina – Derived from the Islander name Adriane.

Esmeralda – Journeyman name meaning “Emerald.”

Fifika – Derived from the Sanctian name Josephine.

Florica – Derived from the Sanctian name Florence.

Jaelle – Derived from the Arinthian name Jarene.

Jofranka – Journeyman name meaning “free.”

Kizzy – Journeyman name meaning “cinnamon tree.”

Lala – Journeyman name meaning “tulip.”

Luludja – Derived from the Arinthian name Ludmila.

Luminitsa – Journeyman name meaning “little light.”

Lyuba – Derived from the Necharamian name Luloah.

Mala - Derived from the Necharamian name Malika.

Mirela – Journeyman name meaning “to admire.”

Nadya – Derived from the Necharamian name Nadia.

Simza – Journeyman name meaning “joy.”

Talitha – Journeyman name meaning “little girl.”

Tshilaba – Journeyman name meaning “seeker of knowledge.”

Tsura – Derived from the Islander name Truda.

Vadoma - Derived from the Islander name Vanda.

Violca - Derived from the Islander name Winola.


Caravan Names

Each caravan name in the list is followed by a parenthesis with the number of caravans sharing it.

Argintari – Silversmiths (12)

Ashkali – Stabbers (4), BF Romungro, M, 6.3, Attack

Aurari – Goldwashers (8)

Beticos – Diggers (7)

Bashalde – Musicians (16), BF Herari, M, 8.3, Kill

Bosha – Potters (4)

Boyash – Cobblers (5)

Chergari - Tent-dwellers (6), BF Kirpachi, TV, 2.4, Confront

Chingianes – Knifesmiths (11)

Chivute – Whitewashers (3), BF Grastari, IV, 4.3, Attack

Churara – Woodworkers (8)

Costorari – Tinners (7)

Cutitari – Sharpeners (3)

Djambas - Horse-traders (13)

Erlide – Acrobats (8)

Herari – Ironworkers (12), BF Bashalde, M, 8.3, Kill

Gabori – Masons (10), BF Kabudji, I, 6.3, Attack

Gelderari – Tailors (9)

Grastari – Runners (5), BF Chivute, I, 4.3, Avoid

Jenische – Horse-riders (4)

Kabudji – Leatherworkers (8), BF Gabori, IV, 6.3, Attack

Kalderash – Coopersmiths (12)

Kantarai – Weighers (15), BF Manouche, TV, 9.3, Avoid

Kirpachi – Basketmakers (3), BF Chergari, T, 2.4, Avoid

Kobzari – Goldsmiths (7)

Kopanari – Climbers (11)

Kotorara – Ropemakers (2)

Kovachi – Blacksmiths (5), BF Netotsi, T, 1.4, Avoid

Laieshi – Stalkers (3)

Lautari – Fiddlers (10)

Lingurari - Spoon-makers (9), BF Sfirnari, I, 1.4, Avoid

Lovara - Horse-dealers (13)

Machvaya – Brewers (8)

Manouche – Hunters (5), BF Kantarai, TV, 9.3, Avoid

Mechkari – Candle-makers (4)

Netotsi – Locksmiths (14), BF Kovachi, T, 1.4, Confront

Padureani – Foresters (2)

Potcovari – Horse-shoers (17)

Rlia – Mutes (8)

Romungro – Plate-makers (2), BF Ashkali, MV, 6.3, Attack

Rudari – Miners (7)

Salahori - House-builders (4)

Sfirnari – Animal handlers (3), BF Lingurari i, IV, 1.4, Kill

Shoshoraya – Bowyers (3)

Sitari – Pot-makers (11)

Ursari - Bear trainers (8)


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