From World of Charun

There is a myriad of cultures in Charun and this section sorts out their languages, and their development throughout the Ages. Languages are an important part of Charun, due they add greatly to the atmosphere and are cruicial at times whether it comes to parlaying or understanding what your captors are saying.

More about: Player Character Language Choices



Islean is the common tongue in Charun, and it took form in the first centuries of the Third Age on the Three Isles, from where it spread to the farthest corners of Charun. With the Isles being a melting pot of races and cultures, as well as a centre of trade, there was a great need for a trading language understod by all. The language was thus more or less forced forth among merchants, soon gaining popularity among others as well due to its easy grammar and the advantage gained from being able to communicate with nearly everyone. Within a few decades Islean had become the official language of the Three Isles. It had also become the first and foremost language a youngster learns after his native tongue. This is not hard to accomplish, since it is heard everywhere. It is the universal trading language, used even between domestic merchants far away from the Three Isles due to its trading terminology.

Islean is constantly developing, with an ever expanding vocabulary and new phrases picked up from here and there. Today, more than a millenium after the birth of the language, there are even dialects of it, out of which some have nearly become languages of their own.

Cadumbian Languages

The languages used in the Southern Reaches have all developed from a tongue that was used by the Cadumbian tribe in the end of the Second Age. The Akilo language used by the Desert People is thought to resemble it to a large part. With the Cadumbians parting into various groups the language has drifter further from the original one spoken, becoming languages of their own spoken by the various cultural groups. Such is the difference between them today, that their speakers aren't able to understand one and other.

  • Cadumbian - Spoken by the Cadumbian tribe in the end of the Sedond Age. No records of it have survived and one can only guess what it sounded like.
  • Akilo - Believed to largerly resemble Cadumbian. It is spoken by the Desert People.
  • Mubuluki - The language of Mubuluk. The dialect developed out of Cadumbian during the first centuries of the Third Age.
  • Kunbawan - A Cadumbian dialect that was spoken in Kunbawa, a nation that was conquered by Mubuluk in the end of the Third Age. It is not used today.
  • Kamale - The language of the Kamale tribe, developed from Kunbawan during the first centuries of the Fourth Age.


The Mórail tongue is regarded as the oldest of all languages, also being the language with the richest vocabulary. It has stayed the same throughout the Ages, with the Sunul dialect being the only exception. The Sunul dialect can be understod by the other Mórail, and vice versa, even though it sounds much harsher. Vowel harmony is a dominant feature of the Mórail language, that also lacks many of the consonants found in other tongues (B, C, D, F, G, J, K, P, Q and Z).

  • Mórail - Spoken by the Eiothar, Niemathar and Uluthar.
  • Sunul - Spoken by the Sunul


Outsiders to Caver culture regularly underestimate their intelligence based upon a linguistic accident. Some scholars have noted that Caver language is elegant and sophisticated, but built almost entirely around verbs, with nouns often being omitted, just as human languages often omit the word "is" on the ground that it's understood. This heavy focus on verbs sounds and omission of nouns tends to sound primitive at best to those not familiar with the tongue.

The caver language being heavily verb-focused, they also tend to focus on what something does, rather than how it eventually gets there. Thus it is absolutely unremarkable to find a Caver Fixit using arcane lore to hone his aim, dabbling in alchemical formulae to make him strong enough to shoot a stolen human shortbow, sharpening tempered bone arrowheads gleaned from a dead Urman, and brewing noxious poisons to coat the same -- all of which he calls "shooty."


Urmen have developed their own language, even though a distinct form of speech with clean articulation isn't anatomically possible for them. Urman language is nevertheless quite rich, even when it's pronounced through incoherent guttural grunts, rather than well-defined sets of phonemes. Urmen dialects vary slightly from tribe to tribe, though understandable to any speaker.


The Saurians speak "Sauroid", which is the complex tongue used by intelligent reptiles. It consists of a mixture of various guttural and hissing sounds, where both the volume and level of the sounds produced have differing meanings. The Sauroid language is believed to have been spoken by the Greater Sauroids who ruled Charun before the arrival of the Mórail.


An ancient form of the tongue was spoken in the realm of Narghal nearly 2 000 years ago, while a not too differing dialect was used by the Giron north of them. The language has undergone great changes since it was spoken by the men of Narghal. As the realm fell and the people were divided into three new nations, it also gave birth to three new dialects; Arinthian, Northern Narghalan (spoken in Stormwood) and Southern Narghalan (spoken in Elmwood). The Cataclysm brought an end to both Stormwood and Elmwood, along with the Narghalan dialects used in their nations.

Out of the various dialects used today, the one spoken by the Giron resembles Ancient Narghalan the most. Wood Talk also has elements of Ancient Narghalan, but it has been largerly influenced by Northern Narghalan that was used in Stormwood. Otherwise the dialects differ greatly after more than a millenium of development. Their speakers can not understand one and other, even though they share basic grammar and many words. The exception is Sanctian and Hill Talk in that both have lost most of their Narghalan elements and vocabulary, and a form of Common is used instead. Both Sanctian and Hill Talk can thus be regarded as dialects of the Common Tongue as well, and one understanding Common understands both dialects. The Narghalan roots in both Sanctian and Hill Talk are most prominent in their names and traditional references.

Ancient Narghalan is still used by the clergy of Brunir in their rituals and ceremonies and it is a part of their education.

  • Ancient Narghalan - Spoken by the men of Narghal during the Second Age. It is not used today, except in religious Brunite ceremonies.
  • Giron Dialect - Spoken by the Giron since the Second Age.
  • Arinthian - Spoken in Arinthia since the beginning of the Third Age.
  • Northern Narghalan - Spoken in Stormwood during the Third Age, not used today.
  • Southern Narghalan - Spoken in Elmwood during the Third Age, not used today.
  • Sanctian - Spoken in Sanctia. Developed from Northern Narghalan during the first centuries of the Fourth Age. It bears very little Narghalan elements today, more so resembling the Common tongue.
  • Wood Talk - Spoken by the Woodsmen. It is a mixture between their tribal language resembling Ancient Narghalan, greatly influenced by Northern Narghalan.
  • Hill Talk - Spoken by the Hill Folk. Developed from Southern Narghalan during the first centuries of the Fourth Age. It bears very little Narghalan elements today, more so resembling the Common tongue.
Narghalan Language Tree
Narghalan Language Tree


The original form of Necharami once spoken in the ancient realm of Necharam is still more or less intact with the Umair and Chugir who live in the northern parts of the region. The language has naturally changed over the course of history - it was after all nearly 3 500 years ago that the realm was founded, and 2 500 years ago that it fell, which resulted in the surviving inhabitants fleeing north. The grammar and the better parts of the vocabulary are the same in Necharami of today and in that of the past, and their speakers could in theory carry on a conversation without confusion.

A large portion of the refugees consisted out of villagers that inhabited the northern parts of ancient Necharam, mostly cowherds and shepherds. They were the first ones to flee, and also the ones that pushed the furthest away from their former homeland, later becoming known as the Kurashi. Their more frequent contact with other nations, much thanks to their location, has led to their dialect straying further and further away from the orginal form of Necharami, finally becoming a language of its own known as Kurashami. A speaker of the Kurashi dialect and one who speaks pure Necharami are thus not able to understand one and other. Sand Talk, used by the Sand Snake barbarians, is similar to that of Kurashami in it's development.

  • Old Necharami - Spoken in the ancient realm of Necharam, not used today.
  • Necharami - A not too different form of Old Necharami. It is used by both the Umair and Chugir.
  • Kurashami - A language bearing heredity to Old Necharami. Spoken by the Kurashi.
  • Sand Talk - A language bearing heredity to Old Necharami. Spoken by the Sand Snake barbarians.

Mixed Languages


The Dazaki people are descendants to refugees from two realms that fell during the Cataclysm, namely Elmwood and the Kingdom of Kurash. Their language is as one could expect a mixture of the two spoken in those realms; the Kurashami dialect of Old Necharami and Southern Narghalan. Besides that there are a few words of Common that has found its way in there as well. Dazaki, also known as "Mountain Speak", can't be understod by any non-Dazaki speaker, even though someone speaking Kurashami or Narghali may recognise the odd word.

  • Dazaki - Also known as Mountain Speak, used by the Dazaki tribes. It orginiates from Necharami (Kurashami) and Narghalan (Southern Narghalan).


The Journeymen of Charun once consisted out of full-blood Necharamians, but that was long ago. Men of all races have been married into their group, resulting in a mixed-blood race. This has greatly influenced their language as well which has led to their own dialect of the Common tongue, known as “Dhuska”. It is a mix of the Lippin’ jargon, Common and words picked up from other cultures. It is one of the more secretive languages in Charun, impossible for a non-speaker to understand and well-guarded by the Journeymen themselves.

  • Dhuska - A dialect of Common with elements of the Lippin' jargon and a vocabulary consisting of words picked up from various languages. It is spoken by the Journeymen.

Indigenous Languages

The following languages are not related to other tongues. They have grown out of the culture they are used in.

  • Clandur - Spoken by the Clandur of the Northlands.
  • Fieldish - Spoken by the Halflings.
  • Kanjan - Spoken by the Kanjite of the Eastern Lands.
  • Nar-Agi - Spoken by the nearly extinct Nar-Agi.
  • Nordska - Spoken by the Northmen and Hrafnir of the Northlands.
  • Tengaran - Spoken by the Tengar of the Eastern Lands.

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