From World of Charun

Nation founded by Chief Mubu in 103 III




Mubuluk is a vast, mage-governed realm with deep jungles and endless deserts within its borders. It has a rich fauna, filled with exotic animals not found elsewhere in Charun. Roughly forty thousand people live in Mubuluk, including the ten thousand or so slaves. About half of them live in small hamlets, providing for themselves through hunting and farming if possible, while the other half lives in the capital Walam or Ngozi.

The nation is a magocracy, ruled by a council that consists out of representatives from seven different orders. Almost nothing is known about these orders, other than that each of them elects a representative to the Council of Seven – the ruling organ of the nation. Every young wizard in Mubuluk dreams about a membership in one of the seven orders, for it is said that great power and utmost knowledge is granted to the members. At the same time, Mubuluk is a land increasingly riven by contradictions, as its northern and southern regions debate over how best to guide their nation forward.

Path through a coastal jungle
Path through a coastal jungle

The government is very controlling and bureaucratic, both over their citizens and foreigners within their nation. Their borders are extremely well guarded with all foreign goods brought in being taxed heavily and careful records being kept of all persons that enter and leave the realm. All foreigners are kept under close watch when they are visiting, sometimes even heard by officials on weekly basis. The government has been known to send agents to locate Mubuluki abroad that have not notified their plans to leave the nation for a longer period. The Purple Wizards are commonly the organisation dealing with these issues. They are a part of the army of Mubuluk, acting as spies and agents abroad, representatives of the government and battle mages in case of war. The Purple Wizards are both feared and respected by the citizens.

Wizards in Mubuluk are the governing class, with most officials and even officers having schooling in wizardry. They are not necessarily a social elite or nobility, even though the vast majority of the powerful and rich are wizards. Most of the inhabitants do not, however, possess the talent needed to pursue a path of a spell-caster. Many try and fail though. Parents often employ wizards to educate their children, hoping that their child would grow up to be a one as well since it is a big honour to have a spell-caster in the family.

The Southern half of Mubuluk maintains the traditional Mubuluki governance, and while recognizing the significant advantages of the emerging free market to the north, they are suspicious about whether such mercantile gains can truly be achieved without Mubuluk losing its foundations. There is thus an ongoing debate between two factions of Mubuluki, each equally patriotic and each convinced that it knows how best to prepare for the future.

More about: Walam (Capital)


A typical Mubuluki village
A typical Mubuluki village

The strict laws and policy of Mubuluk are found within trade and commerce as well. All foreign merchants wishing to enter the realm must begin by applying for an authorisation at the harbour and have their goods pass a control where they are deemed appropriate or not. The merchants that are allowed in are subjected to heavy taxes and continuous surveillance. All breaking the regulations they received at entry are imprisoned.

All Mubuluki merchants leaving the nation are carefully chosen amongst loyal citizens, and it is suspected that the majority act as spies gathering information about the realms they visit. These firm laws have led to Mubuluk being the the most prosperous of all smuggling destinations. Avoiding taxes, as well as shipping in forbidden items, is lucrative – but very dangerous. A caught smuggler can expect nothing less than a death sentence. At the same time, the northern half of Mubuluk itself is a free-wheeling marketplace spurred by easy accessible trade with the northern nations of Charun (which, from the Mubuluki perspective, is just about everybody).

Mubuluk exports copper, magic items in the form of simpler scrolls and trinkets, as well as slaves caught amongst the Desert People and the Kamale. Slave trade is an important part of their economy, and they have even been known to sell prisoners, be they mubuluki or foreigners, as slaves when others have not been available. There are many professional slavers (sanctioned by the government of course) that actively hunt Desert People and the Kamale, a dangerous task since both groups are extremely dangerous and warlike.

The village of Ngozi consists almost solely out of miners and their families. The hills north of the village are filled with numerous copper mines, which is from where Mubuluk gets all their copper for domestic use and export.

All of Mubuluki trade travels across the Sea of Sharks and onwards along the Trail of Gold. Pirates have always been a threat and a large problem, especially since Mubuluk lacks a proper fleet, which has led to many ships, both arriving and departing, sailing in convoys in an attempt to increase their safety.

More about: Slavery


Purple Wizard of Mubuluk
Purple Wizard of Mubuluk

The Force of the Seven Stars has evolved considerably over the last century, in keeping with the needs of its increasingly divided society. The army of Mubuluk is an unique one. It consists out of four organs, where the core is a large mass of infantry with the sole task of absorbing damage and protecting the mages of the army. Whereas a couple hundred years ago the average soldier of Mubuluk was neither especially skilled nor well equipped, times have changed. They are still somewhat-poorly equipped, but are discovering the power of professionalism, and have begun to show sufficient competence to dismay foreign powers whose previous "Mubuluk plans" involved simply trying to neutralize the wizards and their Golg.

The mages, known as the “Purple Wizards” are the elite troops of Mubuluk. All are skilled spell casters, powerful enough to wreak havoc on their own, and in large numbers able to defeat most foes before them. Last, but not least, are the Golg – massive and unnaturally intelligent constructs that are able to act on their own. The Golg can follow orders, as well as make their own decisions and despite them not being very numerous, they are able to turn back any attack on the nation. It is believed that the day Mubuluk figures out how to transport these constructs (ships rarely hold very many of them) many realms across the Western Lands should look over their defences. Few can stand up against the Golg in combat.

More about the Army: Force of the Seven Stars

The Grand Temple of Zurkan in Walam
The Grand Temple of Zurkan in Walam


The state religion of Mubuluk is that of Zurkan, the Spellmaster, and even though other faiths do exist, no temples but those of Zurkan are allowed to be built. Nor is any missionary work for other deities allowed, and anyone caught doing such is prone to be imprisoned. Severe social unrest has recently occurred, however, with the rise of the New Power known as Karrak. Known cells of Karrak-worship have been put down brutally by the southern government, which (correctly) views it as a threat to the survival of the regime. In the north, where social controls tend to be a bit lighter, Karrak-worship is surprisingly common, but still not something one speaks about in public. The only religions tolerated besides those of Zurkan are the miniscule and pathetically-small remnants of a group of deities known as "Old Gods", who are impotent and unable even to wield magic.

Several members of the Council of Seven are said to be high priests of the Spellmaster.

Walam, the capital, holds the grand temple of Zurkan, a mighty building dedicated to the faith of the Spellmaster.


Mubuluki Wizard
Mubuluki Wizard

The name “Mubuluk” originates from the combination of their founding chief’s name “Mubu” and the Cadumbian word “Brubwuk” that stands for “one that is blessed”.

The people of Mubuluk used to live as primitive hunters and gatherers in the Cadumbu region, until there was a change in climate and the fertile lands turned to desert in the beginning of the Third Age. They left their hunting ground, led by their chief Mubu, and immigrated to the region today known as Mubuluk. Randar, the God of Chaos, was blamed for having had the sand eat their homeland, and the fear of having that happen again grew amongst the population until a group of shamans stepped forth swearing to protect the people from draught and danger. The influence of these shamans grew over the years, and soon they had replaced the old tradition with a tribal chief ruling the Mubuluki, in becoming the rulers of the realm. These shamans, or wizards which they actually are, organised soon thereafter themselves into seven orders that were to develop into the Council of Seven.

The territory of Mubuluk consisted for long out of the region south of Bawulu Desert. However, on the 10th of Slanach 912 III their army launched a massive attack on their ancient foe, Kunbawa, defeating and conquering them, thus gaining full control over the entire region and most important of all – the northern harbour, today known as Unbunbu Harbour.


Population: 400.000

Settlements and population: Walam – 150.000, Ngozi - 30.000

Army: Force of the Seven Stars

Government form: Magocracy

Current Ruler: Council of Seven

Demographics: Human (Cadumbian) 99%, various 1%


Heraldic Colours: Purple, red and black that are traditional Mubuluki tribal colours. The grey circle upon a turqoise background represent the god Zurkan. The seven red stars stand for the ruling council of seven.

Natural Resources: Salt-water fish, copper, fruits, ivory, slaves

Manufactured Goods: magic items, copper items

Wealth: Above average

Allies: -

Enemies: Desert People, Kamale

Religion: Zurkan

Illegal Deities: All except for Zurkan.

Climate: Tropical

Terrain: Desert, jungle, savannah

Major Geographical Features

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