From World of Charun

Nation founded by Ruxellius de Larmenius in 912 III

Great wall of Eagle's Sanctum
Great wall of Eagle's Sanctum



Sanctia is a realm of myth to those of the outside world. It was a realm of martyrs, heroic deeds and a belief in something higher than the petty mortal man. The truth, sadly, is anything but so idyllic. Grass and weeds press up through cracks in weathered cobble paths and time-worn masonry, worn smooth by weather and lacking upkeep. Roads lead through fields and villages towards the capitol Larmenius, named after the founder of the realm. Larmenius is located at the foothill road that leads up to the castle Eagle's Sanctum and the king's seat.

The streets of Larmenius
The streets of Larmenius

The realm was for long ruled by the Conclave Devoir, a group of noteworthy and powerful individuals. Few in Sanctia knew of the Conclave's workings or its members. The discontent with them grew in the end of the 4th century, culminating in the 'Dawn Revolt' in 418 IV, where it's members were captured and hanged for various crimes against the nation of Sanctia and it's people. The revolt was led by the commander of the Sanctian army, Lord Hercule Pomeroy, who through the people's support became the ruler of the nation. Sancia has since the revolt in 418 IV developed from a military state to a monarchy. When Hercule Pomeroy died in 432 IV, the title 'King' was swiftly introduced by his son, Tibauld, along with a hereditary system to the throne. Tibault Pomeroy was the lord commander of the Larmenian Knights at the time and was supported by the entire army, which explains the ease with which he followed through with his plan.

The nation was soon thereafter divided into feudal estates known as Countships by Pomeroy. Each is governed by a count whose authority derives directly from the royal household. The counts hold all hunting rights in their countship and poaching is usually punished through cutting off the ears of the poacher.

The Pomeroy lineage still rules the nation with king Galeatius, constantly competing with the Holy Sanctian Church of Brunir on the political arena. The Holy Church, as it's commonly called, is an old institution filled with as much corruption and scrupulous, power-hungry individuals as the king's court.

More about: Larmenius | Sanctian | | Galeatius Pomeroy | Sanctia Succession Order


A saying in Sanctia is that the those within the Eagle's Sanctum and the Holy Church of Brunir are above the law, with the rest being beneath it. There is much truth in the statement, due the nobles are often untouchable and the bishops of the Holy Church are the judges.

Law and order is very harsh Sanctia with even the ‘smallest’ offences having serious punishments. There are very few prisons as they cost gold and local communities are not prepared to pay for their upkeep. It is cheaper to execute someone for bad crimes or mutilate them and then let them go. Severe punishments has also become a way for the authorities to instill fear in the poor, simply because there are many more poor than rich and any revolt could be potentially damaging - as the Dawn Revolt of 418 IV proved.

More about: Sanctian Law


Sanctia's economy is one of agriculture, met with an unsteady production of tools and impliments of war. Samples of the Third Age's technology still exist, but few are those who actually ever lay their hands upon such an item. However, the knowledge of Narghali craft passed down from the ancestors of Stormwood still survives in part, especially when it comes to manufacturing heavier armour.

The Trail of Gold flows out of Port Safe Haven, which would normally result in a prime opportunity to prosper through trade. However, the irregular production rates combined with the flourishing business of Atalheim, doubly hampers trade.


Sanctian Knight
Sanctian Knight

Sanctia's body of men consists of the Larmenian Knight Order; 2000 knights patrolling their routes with a practiced, yet always ready vigilance. In addition there are local troops around the nation. What the force of Sanctia lacks in numbers compared to larger armies, they make up for in the tenacious fighting spirit that has come from generations of Narghali blood and history. Disciplined forces march and train in formation, to the man a demonstration of skill and technique even rivaling the men-at-arms of the Three Isles.

The knights wear sturdy chainmail and are clad in the black and silver that were the colours of Narghal, and a golden trim to honour the heraldic colour of Ruxellius the Larmenius, founder of the realm. The force, known as the Larmenian Knights, field themselves from numerous barracks both in the walls of Sanctia proper, spreading throughout the realm within the walls which enclose Larmenius. They are always keeping watchful gazes on the system of lighting posts that are used to warn of attacks and threats, even though Sanctia has not faced a formidable threat since the reign of Ruxellius de Larmenius himself, in the first decades of the Fourth Age.


Temple of Brunir
Temple of Brunir

Brunir has always played an important role for Sanctia. The nation was founded by Ruxellius de Larmenius - a paladin and the faith of Brunir has followed them throughout history, ever since their exodus from Narghal during the Second Age. Since the death of Ruxellius, the faith in the Overlord dwindled, reaching a low in the early 5th century. Heavy campaigning against the faith and government led to the population shunning the church of Brunir to the extent that the priests were spat on in the streets of Larmenius. The Dawn Revolt of 418 IV didn't only end the rule of the Conclave Devoir - it also ended the power enjoyed the Brunites had always possessed.

The faith rose unexpectedly from the ashes to heights no one could forsee when monarchy was introduced in 432 IV, which led to many speculating the role the Brunites had in the entire process. The church of Brunir and the state have been interwoven since then, leading to a situation where all other faiths are banned and punishable if practiced. Herecy, blasphemy and paganry is dealt with harshly in the courts where Brunite bishops and priests take on the role of judges. Other faiths are still practiced in secrecy and under constant fear of discovery.


Sanctia was born in the year 912 III, during the last battles for Stormwood. It's birth was said to have been as blessed by Sirine as it was by Brunir, since it was a grim and devastating circumstance which gave rise to the nation. Following the initial attacks on Stormwood Keep by the Dhazzir forces who finally sacked the keep, it was decided that the women and children, who would be shown no quarter, should be saved along with the holy Brunite relics and archives that risked being defiled. Setting out from Stormwood Keep, the group of women and children, young knights of Stormwood and those who would brave the cliffs to aid, made first for the town of Teardrop and then through Talewood to reach their new home.

The Cataclysm was mild in comparison to that suffered in other places when it came to Sanctia. Sheer, high cliffs beat back and broke waves that would have swept away villages, which saved the newly arrived refugees and gave them a chance to establish what would become Sanctia.


Population: 65000

Settlements and population: Larmenius 40000

Army: Larmenian Knights

Government form: Monarchy

Current Ruler: King Galeatius Pomeroy

Demographics: Sanctian 80%, Various 20%


Heraldry: White and blue to represent the god Brunir. The eagle represents the fortress of Eagle's Sanctum, as well as Brunir. The three stars represent the three Narghali realms embracing knighthood and Brunir as their patron deity; Narghal in the Second Age, Stormwood in the Third Age and Sanctia in the Fourth Age. The cross of Brunir was added in 432 IV.

Natural Resources: Fish, wood, barley, corn, wheat

Manufactured Goods: Woodwork, religious items, tools, armour and weapons

Wealth: Average

Allies: -

Enemies: -

Religion: Brunir

Illegal Deities: All faiths besides that of Brunir.

Climate: Temperate


Major Geographical Features

Talegate is located in Kingwood (western parts of Talewood). Kingwood is outside of Sanctian borders, but more or less claimed by the realm. It is heavily patrolled by their forces, and nobles have their hunting grounds there. Even though named a gate, Talegate has neither walls or gates, except for a symbolic portal. It is located close to where the forest becomes known as Cloakwood, rather than Kingwood. It is common knowledge that the woodlands east of Talegate is lawless and dangerous territory -- for Sanctian nobles who hunt nearby, that's half the attraction. Talegate is also where the Kingwood Tourney Field is located.

More about: Talegate

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