Trail of Gold

From World of Charun

Years 639 - 913 of the Third Age

Trail of Gold
Trail of Gold

For long there were no established trade route across the continent. With the Fierce Sea being impossible to sail, this proved to be quite a problem, since travel across the landmass was a must. In the year 639 of the Third Age theThree Isles and the now fallen nation of Elmwood agreed on hiring a team of Mórail engineers from the kingdom of Thunder Hall to build a road between their nations. The Trail of Gold was thus built, cutting through forests and hills, across chasms and rivers. The project was a success and it increased the trade considerably. It originally led from Elmwood through Talewood and what today is known as Sanctia, and further through Urwood, Webwood and Borderwood to the Big Pit and onwards to the Three Isles. The Irinthar engineers actually carried on with building the road, all the way from the Three Isles to their kingdom of Thunder Hall, but since the last stretch of road was funded by themselves, they decided to name it “Thunder Hall Road” instead of making it a part of the Trail of Gold.

Years 22 - 393 of the Fourth Age

After the Cataclysm, the fall of Elmwood and Urwoods growth in strength, the route was changed so that the most eastern end was found in Port Farrowbar. That was where ships from both Sanctia and Mubuluk sailed, to have their goods transported further. A road from Port Farrowbar led through Dazakia to the Big Pit, where it united with the old trail. From the Big Pit the Trail of Gold led to Bardum and onward to the coast, from where ships left for the docks of the Three Isles.

Years 394 - present day of the Fourth Age

In 394 the route changed once again to more resemble the original route, and thus no longer following the southern path from Port Farrowbar through Dazakia. The Dazaks became prisoners of their own success when they burnt Port Farrowbar to the ground, thus cutting off the Trail upon which they depended for booty. The new route took the Trail of Gold south from Bardum, across the Big Pit and directly through Borderwood to the stretch of land between Webwood and Orcwood, from where goods are taken by ship to Sanctia, and then Atalheim. Atlir merchants, of course, stress the value of proceeding by boat directly to Dagandal, fueling a quiet but vicious trade war between the two nations. It has thus

The upshot of the new route is that aside from having to navigate the horrors of the Webwood, and the regular Urman attacks, the Trail 's trek through the Heartlands is notably safer and better-protected than it was before. Dazaks are still about, but they have to compete with local Kurashi, who see both the caravans and the Dazaks as a source of income. Some of closest dwelling Urman clans are known to leave caravans unharmed in exchange for regular gifts of trade goods which cannot be manufactured in the metal-starved Wood.

While the Trail of Gold does not travel further than Atalheim officially, the presence of first-rate port facilities at Dagandal allows the trail to fork towards Ulvhavn and Port Murajo on Trade Isle. Both ports significantly enrich Ulvhavn.

Today the Trail of Gold is safer than ever on land (though highwaymen and other bandits in the Old Lands are a constant menace), but seriously threatened on the seas by the Hrafnir, who have begun to avail themselves of trade, but primarily keep to their old, charitable ways -- donating javelins, arrows, and powerful axe blows to all they can catch on the seas.

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